Protect against NPE if no AbstractCharacter
Made Speed a property to allow other Objects that are not Characters to use the Mover Init in Awake() to allow other objects to modify its properties during their Start()
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1 changed files with 7 additions and 2 deletions
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@ -8,6 +8,11 @@ public class Mover : MonoBehaviour
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private Transform _transform;
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private Transform _transform;
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private Vector2 _direction;
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private Vector2 _direction;
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private float _maxSpeed;
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private float _maxSpeed;
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public float MaxSpeed
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{
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get { return _maxSpeed; }
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set { _maxSpeed = value; }
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}
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public Vector2 Direction
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public Vector2 Direction
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{
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{
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@ -15,11 +20,11 @@ public class Mover : MonoBehaviour
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set { _direction = value; }
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set { _direction = value; }
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}
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}
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void Start()
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void Awake()
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{
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{
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_transform = GetComponentInParent<Transform>();
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_transform = GetComponentInParent<Transform>();
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_character = GetComponentInParent<AbstractCharacter>();
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_character = GetComponentInParent<AbstractCharacter>();
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_maxSpeed = _character.MaxSpeed;
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_maxSpeed = _character != null ? _character.MaxSpeed : 1;
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_direction = Vector2.zero;
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_direction = Vector2.zero;
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}
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}
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