From 99013c5d7a8740026c92422227dd66a0569deb99 Mon Sep 17 00:00:00 2001 From: trotFunky Date: Tue, 17 Sep 2019 15:43:40 +0200 Subject: [PATCH] Project init, basic structure --- .gitignore | 12 + Assembly-CSharp.csproj | 631 +++++++++++++++++++ Assets/Prefabs.meta | 8 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 302 +++++++++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/Scripts.meta | 8 + Assets/Scripts/AbstractCharacter.cs | 18 + Assets/Scripts/AbstractCharacter.cs.meta | 11 + Assets/Scripts/AbstractShooter.cs | 18 + Assets/Scripts/AbstractShooter.cs.meta | 11 + Assets/Scripts/BasicShooter.cs | 18 + Assets/Scripts/BasicShooter.cs.meta | 11 + Assets/Scripts/Bullet.cs | 18 + Assets/Scripts/Bullet.cs.meta | 11 + Assets/Scripts/EnnemyCharacter.cs | 18 + Assets/Scripts/EnnemyCharacter.cs.meta | 11 + Assets/Scripts/InputManager.cs | 18 + Assets/Scripts/InputManager.cs.meta | 11 + Assets/Scripts/Mover.cs | 18 + Assets/Scripts/Mover.cs.meta | 11 + Assets/Scripts/PlayerCharacter.cs | 18 + Assets/Scripts/PlayerCharacter.cs.meta | 11 + Assets/Sprites.meta | 8 + Assets/Sprites/Spaceship.png | Bin 0 -> 199 bytes Assets/Sprites/Spaceship.png.meta | 103 ++++ LICENSE.md | 674 +++++++++++++++++++++ Packages/manifest.json | 46 ++ ProjectSettings/AudioManager.asset | 17 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 30 + ProjectSettings/EditorBuildSettings.asset | 11 + ProjectSettings/EditorSettings.asset | 21 + ProjectSettings/GraphicsSettings.asset | 57 ++ ProjectSettings/InputManager.asset | 55 ++ ProjectSettings/NavMeshAreas.asset | 91 +++ ProjectSettings/NetworkManager.asset | 8 + ProjectSettings/Physics2DSettings.asset | 56 ++ ProjectSettings/PresetManager.asset | 6 + ProjectSettings/ProjectSettings.asset | 623 +++++++++++++++++++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 191 ++++++ ProjectSettings/TagManager.asset | 43 ++ ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 34 ++ ProjectSettings/VFXManager.asset | 7 + ProjectSettings/XRSettings.asset | 10 + README.md | 17 + Schmup_JIN.sln | 20 + 49 files changed, 3353 insertions(+) create mode 100644 .gitignore create mode 100644 Assembly-CSharp.csproj create mode 100644 Assets/Prefabs.meta create mode 100644 Assets/Scenes.meta create mode 100644 Assets/Scenes/SampleScene.unity create mode 100644 Assets/Scenes/SampleScene.unity.meta create mode 100644 Assets/Scripts.meta create mode 100644 Assets/Scripts/AbstractCharacter.cs create mode 100644 Assets/Scripts/AbstractCharacter.cs.meta create mode 100644 Assets/Scripts/AbstractShooter.cs create mode 100644 Assets/Scripts/AbstractShooter.cs.meta create mode 100644 Assets/Scripts/BasicShooter.cs create mode 100644 Assets/Scripts/BasicShooter.cs.meta create mode 100644 Assets/Scripts/Bullet.cs create mode 100644 Assets/Scripts/Bullet.cs.meta create mode 100644 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file mode 100644 index 0000000..c1e3c88 --- /dev/null +++ b/Assets/Scenes/SampleScene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2cda990e2423bbf4892e6590ba056729 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000..29e3404 --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2a97ccfde73d47e18a0fab3e989cb377 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbstractCharacter.cs b/Assets/Scripts/AbstractCharacter.cs new file mode 100644 index 0000000..1bd1bb6 --- /dev/null +++ b/Assets/Scripts/AbstractCharacter.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class AbstractCharacter : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbstractCharacter.cs.meta b/Assets/Scripts/AbstractCharacter.cs.meta new file mode 100644 index 0000000..3cc7afb --- /dev/null +++ b/Assets/Scripts/AbstractCharacter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3dbf28e3f31728057bb9ad4c5ddcad1d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AbstractShooter.cs b/Assets/Scripts/AbstractShooter.cs new file mode 100644 index 0000000..af97aa9 --- /dev/null +++ b/Assets/Scripts/AbstractShooter.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Shooter : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/AbstractShooter.cs.meta b/Assets/Scripts/AbstractShooter.cs.meta new file mode 100644 index 0000000..ebdc5a6 --- /dev/null +++ b/Assets/Scripts/AbstractShooter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3bc3b459841fd7789dae92aff42752c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BasicShooter.cs b/Assets/Scripts/BasicShooter.cs new file mode 100644 index 0000000..17f8074 --- /dev/null +++ b/Assets/Scripts/BasicShooter.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerShooter : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/BasicShooter.cs.meta b/Assets/Scripts/BasicShooter.cs.meta new file mode 100644 index 0000000..17cd11f --- /dev/null +++ b/Assets/Scripts/BasicShooter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 61bf45c54c3d922598ce965db2dc869c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Bullet.cs b/Assets/Scripts/Bullet.cs new file mode 100644 index 0000000..ad87b01 --- /dev/null +++ b/Assets/Scripts/Bullet.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Bullet : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Bullet.cs.meta b/Assets/Scripts/Bullet.cs.meta new file mode 100644 index 0000000..2af94bd --- /dev/null +++ b/Assets/Scripts/Bullet.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88e019f69c8f40971acaa53093cfe4dd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EnnemyCharacter.cs b/Assets/Scripts/EnnemyCharacter.cs new file mode 100644 index 0000000..8be75cf --- /dev/null +++ b/Assets/Scripts/EnnemyCharacter.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EnnemyCharacter : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/EnnemyCharacter.cs.meta b/Assets/Scripts/EnnemyCharacter.cs.meta new file mode 100644 index 0000000..3b87522 --- /dev/null +++ b/Assets/Scripts/EnnemyCharacter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 42afd9ea63e8b291086605e45d3d151f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InputManager.cs b/Assets/Scripts/InputManager.cs new file mode 100644 index 0000000..00a893a --- /dev/null +++ b/Assets/Scripts/InputManager.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class InputManager : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/InputManager.cs.meta b/Assets/Scripts/InputManager.cs.meta new file mode 100644 index 0000000..8d722a1 --- /dev/null +++ b/Assets/Scripts/InputManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2a3ed7cf697d2bd43836d1b20c50008e +MonoImporter: + externalObjects: {} + 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edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 0000000..63c3050 --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) 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Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. 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"Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. 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No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + {{ project }} Copyright (C) {{ year }} {{ organization }} + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/Packages/manifest.json b/Packages/manifest.json new file mode 100644 index 0000000..4472930 --- /dev/null +++ b/Packages/manifest.json @@ -0,0 +1,46 @@ +{ + "dependencies": { + "com.unity.2d.sprite": "1.0.0", + "com.unity.2d.tilemap": "1.0.0", + "com.unity.collab-proxy": "1.2.16", + "com.unity.ext.nunit": "1.0.0", + "com.unity.ide.rider": "1.1.0", + "com.unity.ide.vscode": "1.1.0", + "com.unity.package-manager-ui": "2.2.0", + "com.unity.test-framework": "1.0.13", + "com.unity.textmeshpro": "2.0.1", + "com.unity.timeline": "1.1.0", + "com.unity.ugui": "1.0.0", + "com.unity.modules.ai": "1.0.0", + "com.unity.modules.androidjni": "1.0.0", + "com.unity.modules.animation": "1.0.0", + "com.unity.modules.assetbundle": "1.0.0", + "com.unity.modules.audio": "1.0.0", + "com.unity.modules.cloth": "1.0.0", + "com.unity.modules.director": "1.0.0", + "com.unity.modules.imageconversion": "1.0.0", + "com.unity.modules.imgui": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.particlesystem": "1.0.0", + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.physics2d": "1.0.0", + "com.unity.modules.screencapture": "1.0.0", + "com.unity.modules.terrain": "1.0.0", + "com.unity.modules.terrainphysics": "1.0.0", + "com.unity.modules.tilemap": "1.0.0", + "com.unity.modules.ui": "1.0.0", + "com.unity.modules.uielements": "1.0.0", + "com.unity.modules.umbra": "1.0.0", + "com.unity.modules.unityanalytics": "1.0.0", + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.unitywebrequestassetbundle": "1.0.0", + "com.unity.modules.unitywebrequestaudio": "1.0.0", + "com.unity.modules.unitywebrequesttexture": "1.0.0", + "com.unity.modules.unitywebrequestwww": "1.0.0", + "com.unity.modules.vehicles": "1.0.0", + "com.unity.modules.video": "1.0.0", + "com.unity.modules.vr": "1.0.0", + "com.unity.modules.wind": "1.0.0", + "com.unity.modules.xr": "1.0.0" + } +} diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset new file mode 100644 index 0000000..4f31e74 --- /dev/null +++ b/ProjectSettings/AudioManager.asset @@ -0,0 +1,17 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!11 &1 +AudioManager: + m_ObjectHideFlags: 0 + m_Volume: 1 + Rolloff Scale: 1 + Doppler Factor: 1 + Default Speaker Mode: 2 + m_SampleRate: 0 + m_DSPBufferSize: 1024 + m_VirtualVoiceCount: 512 + m_RealVoiceCount: 32 + m_SpatializerPlugin: + m_AmbisonicDecoderPlugin: + m_DisableAudio: 0 + m_VirtualizeEffects: 1 diff --git a/ProjectSettings/ClusterInputManager.asset b/ProjectSettings/ClusterInputManager.asset new file mode 100644 index 0000000..e7886b2 --- /dev/null +++ b/ProjectSettings/ClusterInputManager.asset @@ -0,0 +1,6 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!236 &1 +ClusterInputManager: + m_ObjectHideFlags: 0 + m_Inputs: [] diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset new file mode 100644 index 0000000..4144c06 --- /dev/null +++ b/ProjectSettings/DynamicsManager.asset @@ -0,0 +1,30 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!55 &1 +PhysicsManager: + m_ObjectHideFlags: 0 + serializedVersion: 7 + m_Gravity: {x: 0, y: -9.81, z: 0} + m_DefaultMaterial: {fileID: 0} + m_BounceThreshold: 2 + m_SleepThreshold: 0.005 + m_DefaultContactOffset: 0.01 + m_DefaultSolverIterations: 6 + m_DefaultSolverVelocityIterations: 1 + m_QueriesHitBackfaces: 0 + m_QueriesHitTriggers: 1 + m_EnableAdaptiveForce: 0 + m_ClothInterCollisionDistance: 0 + m_ClothInterCollisionStiffness: 0 + m_ContactsGeneration: 1 + m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_AutoSimulation: 1 + m_AutoSyncTransforms: 0 + m_ReuseCollisionCallbacks: 1 + 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7 + m_ExternalVersionControlSupport: Visible Meta Files + m_SerializationMode: 2 + m_LineEndingsForNewScripts: 2 + m_DefaultBehaviorMode: 1 + m_SpritePackerMode: 4 + m_SpritePackerPaddingPower: 1 + m_EtcTextureCompressorBehavior: 1 + m_EtcTextureFastCompressor: 1 + m_EtcTextureNormalCompressor: 2 + m_EtcTextureBestCompressor: 4 + m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd + m_ProjectGenerationRootNamespace: + m_UserGeneratedProjectSuffix: + m_CollabEditorSettings: + inProgressEnabled: 1 diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset new file mode 100644 index 0000000..6c2632a --- /dev/null +++ b/ProjectSettings/GraphicsSettings.asset @@ -0,0 +1,57 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!30 &1 +GraphicsSettings: + m_ObjectHideFlags: 0 + serializedVersion: 12 + m_Deferred: + m_Mode: 1 + m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} + m_DeferredReflections: + m_Mode: 1 + m_Shader: {fileID: 74, 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negativeButton: left + positiveButton: right + altNegativeButton: a + altPositiveButton: d + gravity: 10000 + dead: 0 + sensitivity: 3 + snap: 1 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Vertical + descriptiveName: + descriptiveNegativeName: + negativeButton: down + positiveButton: up + altNegativeButton: s + altPositiveButton: w + gravity: 10000 + dead: 0 + sensitivity: 3 + snap: 1 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Fire1 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: space + altNegativeButton: + altPositiveButton: left ctrl + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset new file mode 100644 index 0000000..3b0b7c3 --- /dev/null +++ b/ProjectSettings/NavMeshAreas.asset @@ -0,0 +1,91 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- 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Windows Store Apps: 5 + XboxOne: 5 + iPhone: 2 + tvOS: 2 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset new file mode 100644 index 0000000..1c92a78 --- /dev/null +++ b/ProjectSettings/TagManager.asset @@ -0,0 +1,43 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!78 &1 +TagManager: + serializedVersion: 2 + tags: [] + layers: + - Default + - TransparentFX + - Ignore Raycast + - + - Water + - UI + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + m_SortingLayers: + - name: Default + uniqueID: 0 + locked: 0 diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset new file mode 100644 index 0000000..06bcc6d --- /dev/null +++ b/ProjectSettings/TimeManager.asset @@ -0,0 +1,9 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!5 &1 +TimeManager: + m_ObjectHideFlags: 0 + Fixed Timestep: 0.02 + Maximum Allowed Timestep: 0.1 + m_TimeScale: 1 + Maximum Particle Timestep: 0.03 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset new file mode 100644 index 0000000..fa0b146 --- /dev/null +++ b/ProjectSettings/UnityConnectSettings.asset @@ -0,0 +1,34 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!310 &1 +UnityConnectSettings: + m_ObjectHideFlags: 0 + serializedVersion: 1 + m_Enabled: 0 + m_TestMode: 0 + m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events + m_EventUrl: https://cdp.cloud.unity3d.com/v1/events + m_ConfigUrl: https://config.uca.cloud.unity3d.com + m_TestInitMode: 0 + CrashReportingSettings: + m_EventUrl: https://perf-events.cloud.unity3d.com + m_Enabled: 0 + m_LogBufferSize: 10 + m_CaptureEditorExceptions: 1 + UnityPurchasingSettings: + m_Enabled: 0 + m_TestMode: 0 + UnityAnalyticsSettings: + m_Enabled: 0 + m_TestMode: 0 + m_InitializeOnStartup: 1 + UnityAdsSettings: + m_Enabled: 0 + m_InitializeOnStartup: 1 + m_TestMode: 0 + m_IosGameId: + m_AndroidGameId: + m_GameIds: {} + m_GameId: + PerformanceReportingSettings: + m_Enabled: 0 diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset new file mode 100644 index 0000000..0ce5434 --- /dev/null +++ b/ProjectSettings/VFXManager.asset @@ -0,0 +1,7 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!937362698 &1 +VFXManager: + m_ObjectHideFlags: 0 + m_IndirectShader: {fileID: 0} + m_RenderPipeSettingsPath: diff --git a/ProjectSettings/XRSettings.asset b/ProjectSettings/XRSettings.asset new file mode 100644 index 0000000..482590c --- /dev/null +++ b/ProjectSettings/XRSettings.asset @@ -0,0 +1,10 @@ +{ + "m_SettingKeys": [ + "VR Device Disabled", + "VR Device User Alert" + ], + "m_SettingValues": [ + "False", + "False" + ] +} \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..6d03402 --- /dev/null +++ b/README.md @@ -0,0 +1,17 @@ +# Shoot them up project + +This project is part of a course on Game Programming and Game Engines, by Guillaume Bouyer. + +The goal is to make a small "Shoot them up" style game from scratch in Unity and learn best practices and optimizations in the process. + +## Structure + + + +## TODOs + + + +## Links + +[Find the course here](http://web4.ensiie.fr/~bouyer/jin.html) \ No newline at end of file diff --git a/Schmup_JIN.sln b/Schmup_JIN.sln new file mode 100644 index 0000000..391155a --- /dev/null +++ b/Schmup_JIN.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{DF429C27-6252-6888-9733-6A472B45BE18}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {DF429C27-6252-6888-9733-6A472B45BE18}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {DF429C27-6252-6888-9733-6A472B45BE18}.Debug|Any CPU.Build.0 = Debug|Any CPU + {DF429C27-6252-6888-9733-6A472B45BE18}.Release|Any CPU.ActiveCfg = Release|Any CPU + {DF429C27-6252-6888-9733-6A472B45BE18}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal