diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 8f67206..206826b 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -64,6 +64,7 @@
+
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diff --git a/Assets/Prefabs/EnemyBullet.prefab b/Assets/Prefabs/EnemyBullet.prefab
index b2affea..8be34c6 100644
--- a/Assets/Prefabs/EnemyBullet.prefab
+++ b/Assets/Prefabs/EnemyBullet.prefab
@@ -13,6 +13,7 @@ GameObject:
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m_Name: EnemyBullet
m_TagString: Untagged
@@ -126,3 +127,24 @@ MonoBehaviour:
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diff --git a/Assets/Prefabs/Hammer.prefab.meta b/Assets/Prefabs/Hammer.prefab.meta
new file mode 100644
index 0000000..cde3e65
--- /dev/null
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diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab
index 884acb0..a5c59be 100644
--- a/Assets/Prefabs/Player.prefab
+++ b/Assets/Prefabs/Player.prefab
@@ -15,6 +15,7 @@ GameObject:
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+ - component: {fileID: -4914048659780607841}
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m_Name: Player
m_TagString: Untagged
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diff --git a/Assets/Prefabs/PlayerBullet.prefab b/Assets/Prefabs/PlayerBullet.prefab
index 697e3a5..b6bd339 100644
--- a/Assets/Prefabs/PlayerBullet.prefab
+++ b/Assets/Prefabs/PlayerBullet.prefab
@@ -13,6 +13,7 @@ GameObject:
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+ - component: {fileID: 6237767446643516081}
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m_Name: PlayerBullet
m_TagString: Untagged
@@ -126,3 +127,24 @@ MonoBehaviour:
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diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 63d4d68..061cfd0 100644
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diff --git a/Assets/Scripts/EnemyCharacter.cs b/Assets/Scripts/EnemyCharacter.cs
index 82a4deb..52b05cc 100644
--- a/Assets/Scripts/EnemyCharacter.cs
+++ b/Assets/Scripts/EnemyCharacter.cs
@@ -1,18 +1,30 @@
-using System.Collections;
+using System;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-public class EnemyCharacter : MonoBehaviour
+public class EnemyCharacter : AbstractCharacter
{
- // Start is called before the first frame update
- void Start()
+ public override void Move(Vector2 movementDirection)
{
-
+ _mover.Direction = movementDirection;
}
- // Update is called once per frame
- void Update()
+ public override void Shoot()
{
-
+ // Always shoot
+ _shooter.Shoot(_shooter.EnergyCost+1);
+ }
+
+ // TODO : Gain points, maybe through Events?
+ protected override void Death()
+ {
+ Destroy(gameObject);
+ }
+
+ // Don't gain points
+ private void OnBecameInvisible()
+ {
+ Destroy(gameObject);
}
}
diff --git a/Assets/Scripts/RightLeftAI.cs b/Assets/Scripts/RightLeftAI.cs
new file mode 100644
index 0000000..c000e09
--- /dev/null
+++ b/Assets/Scripts/RightLeftAI.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RightLeftAI : MonoBehaviour
+{
+ private AbstractCharacter _character;
+
+ void Start()
+ {
+ _character = GetComponentInParent();
+ _character.Move(Vector2.left);
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ _character.Shoot();
+ }
+}
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