Schmup-JIN/Assets/Scripts/PlayerCharacter.cs
trotFunky 37e8c8d689 Implemented Bullet component
Added Death() method to AbstractCharacter
Implemented basic bullet collision detection and effect
2019-09-17 20:45:08 +02:00

25 lines
584 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCharacter : AbstractCharacter
{
public override void Move(Vector2 movementDirection)
{
// TODO : Implement limits
Debug.Log("Direction:");
Debug.Log(movementDirection);
_mover.Direction = movementDirection;
}
public override void Shoot()
{
// TODO : Implement
throw new System.NotImplementedException();
}
protected override void Death()
{
throw new System.NotImplementedException();
}
}