Schmup-JIN/Assets/Scripts/AbstractShooter.cs
trotFunky ea9203ca8a Implemented movement
AbstractCharacter mainly fleshed out
InputManager is done
Player movement is done, not ennemy
Energy management is done (AbstractCharacter)
2019-09-17 18:52:55 +02:00

18 lines
302 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AbstractShooter : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}