trotFunky
ea9203ca8a
AbstractCharacter mainly fleshed out InputManager is done Player movement is done, not ennemy Energy management is done (AbstractCharacter)
18 lines
301 B
C#
18 lines
301 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BasicShooter : AbstractShooter
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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