Schmup-JIN/Assets/Scripts
trotFunky 98402a90f7 Protect against NPE if no AbstractCharacter
Made Speed a property to allow other Objects that are not Characters to use the Mover
Init in Awake() to allow other objects to modify its properties during their Start()
2019-09-17 20:33:17 +02:00
..
AbstractCharacter.cs Implemented movement 2019-09-17 18:52:55 +02:00
AbstractCharacter.cs.meta Implemented movement 2019-09-17 18:52:55 +02:00
AbstractShooter.cs Implemented movement 2019-09-17 18:52:55 +02:00
AbstractShooter.cs.meta Project init, basic structure 2019-09-17 15:54:01 +02:00
BasicShooter.cs Implemented movement 2019-09-17 18:52:55 +02:00
BasicShooter.cs.meta Project init, basic structure 2019-09-17 15:54:01 +02:00
Bullet.cs Project init, basic structure 2019-09-17 15:54:01 +02:00
Bullet.cs.meta Project init, basic structure 2019-09-17 15:54:01 +02:00
EnnemyCharacter.cs Project init, basic structure 2019-09-17 15:54:01 +02:00
EnnemyCharacter.cs.meta Implemented movement 2019-09-17 18:52:55 +02:00
InputManager.cs Implemented movement 2019-09-17 18:52:55 +02:00
InputManager.cs.meta Implemented movement 2019-09-17 18:52:55 +02:00
Mover.cs Protect against NPE if no AbstractCharacter 2019-09-17 20:33:17 +02:00
Mover.cs.meta Project init, basic structure 2019-09-17 15:54:01 +02:00
PlayerCharacter.cs Implemented movement 2019-09-17 18:52:55 +02:00
PlayerCharacter.cs.meta Implemented movement 2019-09-17 18:52:55 +02:00