Schmup-JIN/Assets/Scripts/PlayerCharacter.cs
2019-09-19 10:53:03 +02:00

23 lines
513 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCharacter : AbstractCharacter
{
public override void Move(Vector2 movementDirection)
{
// TODO : Implement limits
_mover.Direction = movementDirection;
}
public override void Shoot()
{
// TODO : Implement
throw new System.NotImplementedException();
}
protected override void Death()
{
throw new System.NotImplementedException();
}
}