Initial commit - v0.1.0
This initial version adds a custom compendium with a macro for the tinkerer, and a dynamic token border to track player turn status. It has a couple of known major bugs but is needed for an upcoming game, with fixes hopefully later. It is only compatible with Foundry v12 at this time.
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**/.idea/
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LICENSE
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LICENSE
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Mozilla Public License Version 2.0
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|
==================================
|
||||||
|
|
||||||
|
1. Definitions
|
||||||
|
--------------
|
||||||
|
|
||||||
|
1.1. "Contributor"
|
||||||
|
means each individual or legal entity that creates, contributes to
|
||||||
|
the creation of, or owns Covered Software.
|
||||||
|
|
||||||
|
1.2. "Contributor Version"
|
||||||
|
means the combination of the Contributions of others (if any) used
|
||||||
|
by a Contributor and that particular Contributor's Contribution.
|
||||||
|
|
||||||
|
1.3. "Contribution"
|
||||||
|
means Covered Software of a particular Contributor.
|
||||||
|
|
||||||
|
1.4. "Covered Software"
|
||||||
|
means Source Code Form to which the initial Contributor has attached
|
||||||
|
the notice in Exhibit A, the Executable Form of such Source Code
|
||||||
|
Form, and Modifications of such Source Code Form, in each case
|
||||||
|
including portions thereof.
|
||||||
|
|
||||||
|
1.5. "Incompatible With Secondary Licenses"
|
||||||
|
means
|
||||||
|
|
||||||
|
(a) that the initial Contributor has attached the notice described
|
||||||
|
in Exhibit B to the Covered Software; or
|
||||||
|
|
||||||
|
(b) that the Covered Software was made available under the terms of
|
||||||
|
version 1.1 or earlier of the License, but not also under the
|
||||||
|
terms of a Secondary License.
|
||||||
|
|
||||||
|
1.6. "Executable Form"
|
||||||
|
means any form of the work other than Source Code Form.
|
||||||
|
|
||||||
|
1.7. "Larger Work"
|
||||||
|
means a work that combines Covered Software with other material, in
|
||||||
|
a separate file or files, that is not Covered Software.
|
||||||
|
|
||||||
|
1.8. "License"
|
||||||
|
means this document.
|
||||||
|
|
||||||
|
1.9. "Licensable"
|
||||||
|
means having the right to grant, to the maximum extent possible,
|
||||||
|
whether at the time of the initial grant or subsequently, any and
|
||||||
|
all of the rights conveyed by this License.
|
||||||
|
|
||||||
|
1.10. "Modifications"
|
||||||
|
means any of the following:
|
||||||
|
|
||||||
|
(a) any file in Source Code Form that results from an addition to,
|
||||||
|
deletion from, or modification of the contents of Covered
|
||||||
|
Software; or
|
||||||
|
|
||||||
|
(b) any new file in Source Code Form that contains any Covered
|
||||||
|
Software.
|
||||||
|
|
||||||
|
1.11. "Patent Claims" of a Contributor
|
||||||
|
means any patent claim(s), including without limitation, method,
|
||||||
|
process, and apparatus claims, in any patent Licensable by such
|
||||||
|
Contributor that would be infringed, but for the grant of the
|
||||||
|
License, by the making, using, selling, offering for sale, having
|
||||||
|
made, import, or transfer of either its Contributions or its
|
||||||
|
Contributor Version.
|
||||||
|
|
||||||
|
1.12. "Secondary License"
|
||||||
|
means either the GNU General Public License, Version 2.0, the GNU
|
||||||
|
Lesser General Public License, Version 2.1, the GNU Affero General
|
||||||
|
Public License, Version 3.0, or any later versions of those
|
||||||
|
licenses.
|
||||||
|
|
||||||
|
1.13. "Source Code Form"
|
||||||
|
means the form of the work preferred for making modifications.
|
||||||
|
|
||||||
|
1.14. "You" (or "Your")
|
||||||
|
means an individual or a legal entity exercising rights under this
|
||||||
|
License. For legal entities, "You" includes any entity that
|
||||||
|
controls, is controlled by, or is under common control with You. For
|
||||||
|
purposes of this definition, "control" means (a) the power, direct
|
||||||
|
or indirect, to cause the direction or management of such entity,
|
||||||
|
whether by contract or otherwise, or (b) ownership of more than
|
||||||
|
fifty percent (50%) of the outstanding shares or beneficial
|
||||||
|
ownership of such entity.
|
||||||
|
|
||||||
|
2. License Grants and Conditions
|
||||||
|
--------------------------------
|
||||||
|
|
||||||
|
2.1. Grants
|
||||||
|
|
||||||
|
Each Contributor hereby grants You a world-wide, royalty-free,
|
||||||
|
non-exclusive license:
|
||||||
|
|
||||||
|
(a) under intellectual property rights (other than patent or trademark)
|
||||||
|
Licensable by such Contributor to use, reproduce, make available,
|
||||||
|
modify, display, perform, distribute, and otherwise exploit its
|
||||||
|
Contributions, either on an unmodified basis, with Modifications, or
|
||||||
|
as part of a Larger Work; and
|
||||||
|
|
||||||
|
(b) under Patent Claims of such Contributor to make, use, sell, offer
|
||||||
|
for sale, have made, import, and otherwise transfer either its
|
||||||
|
Contributions or its Contributor Version.
|
||||||
|
|
||||||
|
2.2. Effective Date
|
||||||
|
|
||||||
|
The licenses granted in Section 2.1 with respect to any Contribution
|
||||||
|
become effective for each Contribution on the date the Contributor first
|
||||||
|
distributes such Contribution.
|
||||||
|
|
||||||
|
2.3. Limitations on Grant Scope
|
||||||
|
|
||||||
|
The licenses granted in this Section 2 are the only rights granted under
|
||||||
|
this License. No additional rights or licenses will be implied from the
|
||||||
|
distribution or licensing of Covered Software under this License.
|
||||||
|
Notwithstanding Section 2.1(b) above, no patent license is granted by a
|
||||||
|
Contributor:
|
||||||
|
|
||||||
|
(a) for any code that a Contributor has removed from Covered Software;
|
||||||
|
or
|
||||||
|
|
||||||
|
(b) for infringements caused by: (i) Your and any other third party's
|
||||||
|
modifications of Covered Software, or (ii) the combination of its
|
||||||
|
Contributions with other software (except as part of its Contributor
|
||||||
|
Version); or
|
||||||
|
|
||||||
|
(c) under Patent Claims infringed by Covered Software in the absence of
|
||||||
|
its Contributions.
|
||||||
|
|
||||||
|
This License does not grant any rights in the trademarks, service marks,
|
||||||
|
or logos of any Contributor (except as may be necessary to comply with
|
||||||
|
the notice requirements in Section 3.4).
|
||||||
|
|
||||||
|
2.4. Subsequent Licenses
|
||||||
|
|
||||||
|
No Contributor makes additional grants as a result of Your choice to
|
||||||
|
distribute the Covered Software under a subsequent version of this
|
||||||
|
License (see Section 10.2) or under the terms of a Secondary License (if
|
||||||
|
permitted under the terms of Section 3.3).
|
||||||
|
|
||||||
|
2.5. Representation
|
||||||
|
|
||||||
|
Each Contributor represents that the Contributor believes its
|
||||||
|
Contributions are its original creation(s) or it has sufficient rights
|
||||||
|
to grant the rights to its Contributions conveyed by this License.
|
||||||
|
|
||||||
|
2.6. Fair Use
|
||||||
|
|
||||||
|
This License is not intended to limit any rights You have under
|
||||||
|
applicable copyright doctrines of fair use, fair dealing, or other
|
||||||
|
equivalents.
|
||||||
|
|
||||||
|
2.7. Conditions
|
||||||
|
|
||||||
|
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
|
||||||
|
in Section 2.1.
|
||||||
|
|
||||||
|
3. Responsibilities
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
3.1. Distribution of Source Form
|
||||||
|
|
||||||
|
All distribution of Covered Software in Source Code Form, including any
|
||||||
|
Modifications that You create or to which You contribute, must be under
|
||||||
|
the terms of this License. You must inform recipients that the Source
|
||||||
|
Code Form of the Covered Software is governed by the terms of this
|
||||||
|
License, and how they can obtain a copy of this License. You may not
|
||||||
|
attempt to alter or restrict the recipients' rights in the Source Code
|
||||||
|
Form.
|
||||||
|
|
||||||
|
3.2. Distribution of Executable Form
|
||||||
|
|
||||||
|
If You distribute Covered Software in Executable Form then:
|
||||||
|
|
||||||
|
(a) such Covered Software must also be made available in Source Code
|
||||||
|
Form, as described in Section 3.1, and You must inform recipients of
|
||||||
|
the Executable Form how they can obtain a copy of such Source Code
|
||||||
|
Form by reasonable means in a timely manner, at a charge no more
|
||||||
|
than the cost of distribution to the recipient; and
|
||||||
|
|
||||||
|
(b) You may distribute such Executable Form under the terms of this
|
||||||
|
License, or sublicense it under different terms, provided that the
|
||||||
|
license for the Executable Form does not attempt to limit or alter
|
||||||
|
the recipients' rights in the Source Code Form under this License.
|
||||||
|
|
||||||
|
3.3. Distribution of a Larger Work
|
||||||
|
|
||||||
|
You may create and distribute a Larger Work under terms of Your choice,
|
||||||
|
provided that You also comply with the requirements of this License for
|
||||||
|
the Covered Software. If the Larger Work is a combination of Covered
|
||||||
|
Software with a work governed by one or more Secondary Licenses, and the
|
||||||
|
Covered Software is not Incompatible With Secondary Licenses, this
|
||||||
|
License permits You to additionally distribute such Covered Software
|
||||||
|
under the terms of such Secondary License(s), so that the recipient of
|
||||||
|
the Larger Work may, at their option, further distribute the Covered
|
||||||
|
Software under the terms of either this License or such Secondary
|
||||||
|
License(s).
|
||||||
|
|
||||||
|
3.4. Notices
|
||||||
|
|
||||||
|
You may not remove or alter the substance of any license notices
|
||||||
|
(including copyright notices, patent notices, disclaimers of warranty,
|
||||||
|
or limitations of liability) contained within the Source Code Form of
|
||||||
|
the Covered Software, except that You may alter any license notices to
|
||||||
|
the extent required to remedy known factual inaccuracies.
|
||||||
|
|
||||||
|
3.5. Application of Additional Terms
|
||||||
|
|
||||||
|
You may choose to offer, and to charge a fee for, warranty, support,
|
||||||
|
indemnity or liability obligations to one or more recipients of Covered
|
||||||
|
Software. However, You may do so only on Your own behalf, and not on
|
||||||
|
behalf of any Contributor. You must make it absolutely clear that any
|
||||||
|
such warranty, support, indemnity, or liability obligation is offered by
|
||||||
|
You alone, and You hereby agree to indemnify every Contributor for any
|
||||||
|
liability incurred by such Contributor as a result of warranty, support,
|
||||||
|
indemnity or liability terms You offer. You may include additional
|
||||||
|
disclaimers of warranty and limitations of liability specific to any
|
||||||
|
jurisdiction.
|
||||||
|
|
||||||
|
4. Inability to Comply Due to Statute or Regulation
|
||||||
|
---------------------------------------------------
|
||||||
|
|
||||||
|
If it is impossible for You to comply with any of the terms of this
|
||||||
|
License with respect to some or all of the Covered Software due to
|
||||||
|
statute, judicial order, or regulation then You must: (a) comply with
|
||||||
|
the terms of this License to the maximum extent possible; and (b)
|
||||||
|
describe the limitations and the code they affect. Such description must
|
||||||
|
be placed in a text file included with all distributions of the Covered
|
||||||
|
Software under this License. Except to the extent prohibited by statute
|
||||||
|
or regulation, such description must be sufficiently detailed for a
|
||||||
|
recipient of ordinary skill to be able to understand it.
|
||||||
|
|
||||||
|
5. Termination
|
||||||
|
--------------
|
||||||
|
|
||||||
|
5.1. The rights granted under this License will terminate automatically
|
||||||
|
if You fail to comply with any of its terms. However, if You become
|
||||||
|
compliant, then the rights granted under this License from a particular
|
||||||
|
Contributor are reinstated (a) provisionally, unless and until such
|
||||||
|
Contributor explicitly and finally terminates Your grants, and (b) on an
|
||||||
|
ongoing basis, if such Contributor fails to notify You of the
|
||||||
|
non-compliance by some reasonable means prior to 60 days after You have
|
||||||
|
come back into compliance. Moreover, Your grants from a particular
|
||||||
|
Contributor are reinstated on an ongoing basis if such Contributor
|
||||||
|
notifies You of the non-compliance by some reasonable means, this is the
|
||||||
|
first time You have received notice of non-compliance with this License
|
||||||
|
from such Contributor, and You become compliant prior to 30 days after
|
||||||
|
Your receipt of the notice.
|
||||||
|
|
||||||
|
5.2. If You initiate litigation against any entity by asserting a patent
|
||||||
|
infringement claim (excluding declaratory judgment actions,
|
||||||
|
counter-claims, and cross-claims) alleging that a Contributor Version
|
||||||
|
directly or indirectly infringes any patent, then the rights granted to
|
||||||
|
You by any and all Contributors for the Covered Software under Section
|
||||||
|
2.1 of this License shall terminate.
|
||||||
|
|
||||||
|
5.3. In the event of termination under Sections 5.1 or 5.2 above, all
|
||||||
|
end user license agreements (excluding distributors and resellers) which
|
||||||
|
have been validly granted by You or Your distributors under this License
|
||||||
|
prior to termination shall survive termination.
|
||||||
|
|
||||||
|
************************************************************************
|
||||||
|
* *
|
||||||
|
* 6. Disclaimer of Warranty *
|
||||||
|
* ------------------------- *
|
||||||
|
* *
|
||||||
|
* Covered Software is provided under this License on an "as is" *
|
||||||
|
* basis, without warranty of any kind, either expressed, implied, or *
|
||||||
|
* statutory, including, without limitation, warranties that the *
|
||||||
|
* Covered Software is free of defects, merchantable, fit for a *
|
||||||
|
* particular purpose or non-infringing. The entire risk as to the *
|
||||||
|
* quality and performance of the Covered Software is with You. *
|
||||||
|
* Should any Covered Software prove defective in any respect, You *
|
||||||
|
* (not any Contributor) assume the cost of any necessary servicing, *
|
||||||
|
* repair, or correction. This disclaimer of warranty constitutes an *
|
||||||
|
* essential part of this License. No use of any Covered Software is *
|
||||||
|
* authorized under this License except under this disclaimer. *
|
||||||
|
* *
|
||||||
|
************************************************************************
|
||||||
|
|
||||||
|
************************************************************************
|
||||||
|
* *
|
||||||
|
* 7. Limitation of Liability *
|
||||||
|
* -------------------------- *
|
||||||
|
* *
|
||||||
|
* Under no circumstances and under no legal theory, whether tort *
|
||||||
|
* (including negligence), contract, or otherwise, shall any *
|
||||||
|
* Contributor, or anyone who distributes Covered Software as *
|
||||||
|
* permitted above, be liable to You for any direct, indirect, *
|
||||||
|
* special, incidental, or consequential damages of any character *
|
||||||
|
* including, without limitation, damages for lost profits, loss of *
|
||||||
|
* goodwill, work stoppage, computer failure or malfunction, or any *
|
||||||
|
* and all other commercial damages or losses, even if such party *
|
||||||
|
* shall have been informed of the possibility of such damages. This *
|
||||||
|
* limitation of liability shall not apply to liability for death or *
|
||||||
|
* personal injury resulting from such party's negligence to the *
|
||||||
|
* extent applicable law prohibits such limitation. Some *
|
||||||
|
* jurisdictions do not allow the exclusion or limitation of *
|
||||||
|
* incidental or consequential damages, so this exclusion and *
|
||||||
|
* limitation may not apply to You. *
|
||||||
|
* *
|
||||||
|
************************************************************************
|
||||||
|
|
||||||
|
8. Litigation
|
||||||
|
-------------
|
||||||
|
|
||||||
|
Any litigation relating to this License may be brought only in the
|
||||||
|
courts of a jurisdiction where the defendant maintains its principal
|
||||||
|
place of business and such litigation shall be governed by laws of that
|
||||||
|
jurisdiction, without reference to its conflict-of-law provisions.
|
||||||
|
Nothing in this Section shall prevent a party's ability to bring
|
||||||
|
cross-claims or counter-claims.
|
||||||
|
|
||||||
|
9. Miscellaneous
|
||||||
|
----------------
|
||||||
|
|
||||||
|
This License represents the complete agreement concerning the subject
|
||||||
|
matter hereof. If any provision of this License is held to be
|
||||||
|
unenforceable, such provision shall be reformed only to the extent
|
||||||
|
necessary to make it enforceable. Any law or regulation which provides
|
||||||
|
that the language of a contract shall be construed against the drafter
|
||||||
|
shall not be used to construe this License against a Contributor.
|
||||||
|
|
||||||
|
10. Versions of the License
|
||||||
|
---------------------------
|
||||||
|
|
||||||
|
10.1. New Versions
|
||||||
|
|
||||||
|
Mozilla Foundation is the license steward. Except as provided in Section
|
||||||
|
10.3, no one other than the license steward has the right to modify or
|
||||||
|
publish new versions of this License. Each version will be given a
|
||||||
|
distinguishing version number.
|
||||||
|
|
||||||
|
10.2. Effect of New Versions
|
||||||
|
|
||||||
|
You may distribute the Covered Software under the terms of the version
|
||||||
|
of the License under which You originally received the Covered Software,
|
||||||
|
or under the terms of any subsequent version published by the license
|
||||||
|
steward.
|
||||||
|
|
||||||
|
10.3. Modified Versions
|
||||||
|
|
||||||
|
If you create software not governed by this License, and you want to
|
||||||
|
create a new license for such software, you may create and use a
|
||||||
|
modified version of this License if you rename the license and remove
|
||||||
|
any references to the name of the license steward (except to note that
|
||||||
|
such modified license differs from this License).
|
||||||
|
|
||||||
|
10.4. Distributing Source Code Form that is Incompatible With Secondary
|
||||||
|
Licenses
|
||||||
|
|
||||||
|
If You choose to distribute Source Code Form that is Incompatible With
|
||||||
|
Secondary Licenses under the terms of this version of the License, the
|
||||||
|
notice described in Exhibit B of this License must be attached.
|
||||||
|
|
||||||
|
Exhibit A - Source Code Form License Notice
|
||||||
|
-------------------------------------------
|
||||||
|
|
||||||
|
This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
file, You can obtain one at https://mozilla.org/MPL/2.0/.
|
||||||
|
|
||||||
|
If it is not possible or desirable to put the notice in a particular
|
||||||
|
file, then You may include the notice in a location (such as a LICENSE
|
||||||
|
file in a relevant directory) where a recipient would be likely to look
|
||||||
|
for such a notice.
|
||||||
|
|
||||||
|
You may add additional accurate notices of copyright ownership.
|
||||||
|
|
||||||
|
Exhibit B - "Incompatible With Secondary Licenses" Notice
|
||||||
|
---------------------------------------------------------
|
||||||
|
|
||||||
|
This Source Code Form is "Incompatible With Secondary Licenses", as
|
||||||
|
defined by the Mozilla Public License, v. 2.0.
|
73
README.md
Normal file
73
README.md
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|
@ -0,0 +1,73 @@
|
||||||
|
# The Mill's Fabula - v0.1.0
|
||||||
|
|
||||||
|
This little [FoundryVTT](https://foundryvtt.com/) module is a collection of compendiums and functionalities
|
||||||
|
to power our Fabula Ultima campaigns.
|
||||||
|
|
||||||
|
# Compatibility
|
||||||
|
|
||||||
|
This is *only* compatible with Foundry v12 currently.
|
||||||
|
|
||||||
|
# Installation
|
||||||
|
|
||||||
|
Currently, this can only be installed via manifest file, using the following URL :
|
||||||
|
```
|
||||||
|
https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/raw/branch/release/module.json
|
||||||
|
```
|
||||||
|
|
||||||
|
# Features
|
||||||
|
|
||||||
|
This module is an aggregate of different things that are useful for us or that the GM wanted
|
||||||
|
to play with, so they don't necessarily connect with each other.
|
||||||
|
|
||||||
|
They are described below in their own secions.
|
||||||
|
|
||||||
|
## Combat border
|
||||||
|
|
||||||
|
This part of the module adds a dynamic border around player tokens, which changes during combat.
|
||||||
|
|
||||||
|
The border is always visible, but after a player has taken their turn it will switch to a different border,
|
||||||
|
highlighting the tokens that have played for this combat turn.
|
||||||
|
|
||||||
|
The module supports going back and forth in the combat rounds, as well as going back in the turn order.
|
||||||
|
(Though because of limitations of the Fabula Ultima system, does not allow going *forward* in the turn order.)
|
||||||
|
|
||||||
|
## Settings
|
||||||
|
|
||||||
|
- An image to use for the default/idle border
|
||||||
|
- An image to use for the took turn/played/inactive border
|
||||||
|
|
||||||
|
## Limitations
|
||||||
|
|
||||||
|
There are currently two main issues that need to be fixed :
|
||||||
|
1. The tokens will not be updated when the GM is not on the scene.
|
||||||
|
- Indeed, the Fabula Ultima system seems to prevent players from receiving combat events,
|
||||||
|
so the GM is the only one that can receive them and update the tokens. That means they need to be in the active
|
||||||
|
combat scene for the changes to take effect.
|
||||||
|
- However, given that the module only uses the current state, if the GM comes back to the scene and a combat event is
|
||||||
|
triggered, the token borders will become correct.
|
||||||
|
2. The token borders will be incorrect when switching to a new scene
|
||||||
|
- It is unclear why, but apparently switching to another scene is very different from loading a new scene,
|
||||||
|
and the combat encounter of the scene is not available when tokens are created. This means that the combat status,
|
||||||
|
and thus the border type, cannot be properly determined on scene switch.
|
||||||
|
- This can be fixed by receiving a combat update, either from the players or the GM, on the scene.
|
||||||
|
|
||||||
|
# Compendia
|
||||||
|
|
||||||
|
- The only thing in the compendium pack is a macro automating the tinkerer's alchemy potions,
|
||||||
|
allowing to choose how many PIs to spend, how to allocate the results, previews and a final chat message
|
||||||
|
with the results.
|
||||||
|
|
||||||
|
# Dependencies
|
||||||
|
|
||||||
|
Modules:
|
||||||
|
- socketlib
|
||||||
|
|
||||||
|
System:
|
||||||
|
- Fabula Ultima
|
||||||
|
|
||||||
|
# License
|
||||||
|
|
||||||
|
The code present in this repository is licensed under the Mozilla Public License 2.0.
|
||||||
|
|
||||||
|
Assets that we created in this repository are licensed under
|
||||||
|
[CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/), unless otherwise specified.
|
BIN
assets/default-borders/base.webp
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assets/default-borders/played.webp
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assets/default-borders/played.webp
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18
lang/en.json
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18
lang/en.json
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|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"the-mills-fabula.title": "Fabula Moletrina",
|
||||||
|
"the-mills-fabula.description": "A module implementing our idiosyncratic ideas for the Mill's campaigns.",
|
||||||
|
"MF": {
|
||||||
|
"Border": {
|
||||||
|
"Settings": {
|
||||||
|
"BaseBorder": {
|
||||||
|
"Name": "Base border",
|
||||||
|
"Hint": "The image to use as a border for player tokens at all times."
|
||||||
|
},
|
||||||
|
"PlayedBorder": {
|
||||||
|
"Name": "Turn taken border",
|
||||||
|
"Hint": "The image to use as a border for player tokens that have taken their turn."
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
18
lang/fr.json
Normal file
18
lang/fr.json
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|
@ -0,0 +1,18 @@
|
||||||
|
{
|
||||||
|
"the-mills-fabula.title": "Fabula Moletrina",
|
||||||
|
"the-mills-fabula.description": "Un module implémentant nos idiosyncrasies et idées pour les campagnes du Moulin.",
|
||||||
|
"MF": {
|
||||||
|
"Border": {
|
||||||
|
"Settings": {
|
||||||
|
"BaseBorder": {
|
||||||
|
"Name": "Bordure par défaut",
|
||||||
|
"Hint": "L'image à utiliser comme bordure pour les jetons joueurs, présente en permanence."
|
||||||
|
},
|
||||||
|
"PlayedBorder": {
|
||||||
|
"Name": "Bordure de tour joué",
|
||||||
|
"Hint": "L'image à utiliser comme bordure pour les jetons joueurs qui ont joué leur tour."
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
76
module.json
Normal file
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module.json
Normal file
|
@ -0,0 +1,76 @@
|
||||||
|
{
|
||||||
|
"id": "the-mills-fabula",
|
||||||
|
"title": "Fabula Moletrina",
|
||||||
|
"description": "A module implementing our idiosyncratic ideas for the Mill's campaigns.",
|
||||||
|
"version": "0.1.0",
|
||||||
|
"compatibility": {
|
||||||
|
"minimum": "12",
|
||||||
|
"verified": "12",
|
||||||
|
"maximum": "12"
|
||||||
|
},
|
||||||
|
"languages": [
|
||||||
|
{
|
||||||
|
"lang": "en",
|
||||||
|
"name": "English",
|
||||||
|
"path": "lang/en.json"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"lang": "fr",
|
||||||
|
"name": "Français",
|
||||||
|
"path": "lang/fr.json"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"relationships": {
|
||||||
|
"systems": [
|
||||||
|
{
|
||||||
|
"id": "projectfu",
|
||||||
|
"type": "system",
|
||||||
|
"compatibility": {
|
||||||
|
"verified": [
|
||||||
|
"2.4.10",
|
||||||
|
"3.0.2"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"modules": [
|
||||||
|
{
|
||||||
|
"id": "socketlib",
|
||||||
|
"type": "module",
|
||||||
|
"compatibility": {
|
||||||
|
"verified": "1.1.2"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"authors": [
|
||||||
|
{
|
||||||
|
"name": "trotFunky Sparks",
|
||||||
|
"flags": {}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"esmodules": [
|
||||||
|
"scripts/token_combat_border.mjs"
|
||||||
|
],
|
||||||
|
"socket": true,
|
||||||
|
"packs": [
|
||||||
|
{
|
||||||
|
"name": "Macros",
|
||||||
|
"label": "The Mill's Macros",
|
||||||
|
"path": "packs/macros",
|
||||||
|
"type": "Macro",
|
||||||
|
"ownership": {
|
||||||
|
"PLAYER": "OBSERVER",
|
||||||
|
"ASSISTANT": "OWNER"
|
||||||
|
},
|
||||||
|
"system": "projectfu",
|
||||||
|
"flags": {}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
|
||||||
|
"license": "LICENSE",
|
||||||
|
"readme": "README.md",
|
||||||
|
"url": "https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/src/branch/release",
|
||||||
|
"manifest": "https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/raw/branch/release/module.json",
|
||||||
|
"download": "https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/archive/v0.1.0.zip"
|
||||||
|
}
|
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packs/macros/000069.log
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packs/macros/CURRENT
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packs/macros/CURRENT
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|
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|
||||||
|
MANIFEST-000068
|
0
packs/macros/LOCK
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packs/macros/LOCK
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packs/macros/LOG
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packs/macros/LOG
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|
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|
||||||
|
2025/05/09-18:11:40.073652 7253c0dec6c0 Recovering log #66
|
||||||
|
2025/05/09-18:11:40.092496 7253c0dec6c0 Delete type=3 #64
|
||||||
|
2025/05/09-18:11:40.092522 7253c0dec6c0 Delete type=0 #66
|
7
packs/macros/LOG.old
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packs/macros/LOG.old
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|
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|
||||||
|
2025/05/09-17:35:50.464775 7253c1dee6c0 Recovering log #62
|
||||||
|
2025/05/09-17:35:50.483617 7253c1dee6c0 Delete type=3 #60
|
||||||
|
2025/05/09-17:35:50.483640 7253c1dee6c0 Delete type=0 #62
|
||||||
|
2025/05/09-18:11:37.487216 7253ae46b6c0 Level-0 table #67: started
|
||||||
|
2025/05/09-18:11:37.487234 7253ae46b6c0 Level-0 table #67: 0 bytes OK
|
||||||
|
2025/05/09-18:11:37.498365 7253ae46b6c0 Delete type=0 #65
|
||||||
|
2025/05/09-18:11:37.548398 7253ae46b6c0 Manual compaction at level-0 from '!macros!AXWjXCoFJKa5KmSU' @ 72057594037927935 : 1 .. '!macros!AXWjXCoFJKa5KmSU' @ 0 : 0; will stop at (end)
|
BIN
packs/macros/MANIFEST-000068
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packs/macros/MANIFEST-000068
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1
scripts/mills_fabula.mjs
Normal file
1
scripts/mills_fabula.mjs
Normal file
|
@ -0,0 +1 @@
|
||||||
|
export const id = "the-mills-fabula";
|
234
scripts/token_combat_border.mjs
Normal file
234
scripts/token_combat_border.mjs
Normal file
|
@ -0,0 +1,234 @@
|
||||||
|
import * as MillsFabula from "./mills_fabula.mjs";
|
||||||
|
import { FUHooks } from "/systems/projectfu/module/hooks.mjs"
|
||||||
|
import { FU } from "/systems/projectfu/module/helpers/config.mjs"
|
||||||
|
|
||||||
|
// NOTES
|
||||||
|
// Tokens are working PIXI.js objects, can .addChild() a sprite
|
||||||
|
// Get Token : game.scenes.active.collections.tokens.contents[0]._object
|
||||||
|
// Paths are relative to either the core data, or the base data. No need to do anything.
|
||||||
|
// https://pixijs.download/v4.8.0/docs/PIXI.Sprite.html
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Socket to use to execute things on clients, may be shared by other scripts of the module.
|
||||||
|
* @type {SocketlibSocket}
|
||||||
|
*/
|
||||||
|
let socket;
|
||||||
|
const SocketMessages = Object.freeze({
|
||||||
|
UpdateBorder: "update-border",
|
||||||
|
})
|
||||||
|
|
||||||
|
const BorderSettings = Object.freeze({
|
||||||
|
BaseBorderPath: "baseBorderPath",
|
||||||
|
PlayedBorderPath: "playedBorderPath",
|
||||||
|
})
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The texture that will be used to create the base player token borders
|
||||||
|
* Will be created after fetching a path from the settings.
|
||||||
|
* @type {PIXI.BaseTexture}
|
||||||
|
*/
|
||||||
|
let base_border;
|
||||||
|
/**
|
||||||
|
* The texture that will be used to create the borders for player tokens that have taken their turns
|
||||||
|
* Will be created after fetching a path from the settings.
|
||||||
|
* @type {PIXI.BaseTexture}
|
||||||
|
*/
|
||||||
|
let played_border;
|
||||||
|
|
||||||
|
// Enum for the border types.
|
||||||
|
const BorderTypes = Object.freeze({
|
||||||
|
Active: "active",
|
||||||
|
Played: "played",
|
||||||
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {BorderTypes} type The kind of border to create, deciding which texture to use
|
||||||
|
* @param {number} width Width of the final sprite on the canvas, in pixels
|
||||||
|
* @param {number} height Height of the final sprite on the canvas, in pixels
|
||||||
|
* @param {boolean} visible Should the new sprite be visible now ?
|
||||||
|
* @returns {PIXI.Sprite} A new sprite object corresponding to the border requested
|
||||||
|
*/
|
||||||
|
function create_new_border(type, width, height, visible) {
|
||||||
|
let border_texture;
|
||||||
|
switch (type) {
|
||||||
|
case BorderTypes.Active:
|
||||||
|
border_texture = base_border;
|
||||||
|
break;
|
||||||
|
case BorderTypes.Played:
|
||||||
|
border_texture = played_border;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new TypeError("Invalid BorderTypes Enum value: " + type);
|
||||||
|
}
|
||||||
|
/** @type {PIXI.Sprite} */
|
||||||
|
let border = PIXI.Sprite.from(border_texture);
|
||||||
|
border.interactive = false;
|
||||||
|
border.width = width;
|
||||||
|
border.height = height;
|
||||||
|
border.visible = visible;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Custom member, to be able to toggle border visibility dynamically
|
||||||
|
* @type {BorderTypes}
|
||||||
|
*/
|
||||||
|
border.borderType = type;
|
||||||
|
|
||||||
|
return border;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Toggle the borders of a token by ID, as we cannot pass the Token object via SocketLib (most objects being recursive).
|
||||||
|
* @param {string} token_id The ID of the token to update
|
||||||
|
* @param {boolean} played Status of the token to update
|
||||||
|
*/
|
||||||
|
function token_set_border_visibility(token_id, played) {
|
||||||
|
let token = canvas.scene?.tokens.get(token_id).object;
|
||||||
|
// Get the borders we manually added in the `drawToken` hook, if it has any.
|
||||||
|
let borders = token.children.filter((child) => child.borderType);
|
||||||
|
// console.debug("↓↓↓ set_border_visibility ↓↓↓");
|
||||||
|
// console.debug(token)
|
||||||
|
for (let border of borders) {
|
||||||
|
if (border.borderType === BorderTypes.Active) {
|
||||||
|
border.visible = !played;
|
||||||
|
} else {
|
||||||
|
border.visible = played;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// console.debug("↑↑↑ set_border_visibility ↑↑↑");
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check if a token has played in a specific round, or the current combat round if it exists for the token.
|
||||||
|
* @param {Token} token The actual token object to check combat status
|
||||||
|
* @param {number} [round] The round to check the token's status in, will check the token's combat current turn otherwise
|
||||||
|
* @returns {boolean} If the token has played in the current or requested round
|
||||||
|
*/
|
||||||
|
function token_has_played(token, round = -1) {
|
||||||
|
// console.debug("↓↓↓ token_has_played ↓↓↓");
|
||||||
|
// console.debug(token.inCombat)
|
||||||
|
if (!token.inCombat) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* As we check beforehand, combat should always exist.
|
||||||
|
* @type {Combat}
|
||||||
|
*/
|
||||||
|
let combat = token.combatant.combat;
|
||||||
|
let round_turns_taken = combat?.flags.projectfu.CombatantsTurnTaken[round < 0 ? combat?.round : round]
|
||||||
|
// console.debug(`Testing played for round : ${combat?.round}`)
|
||||||
|
console.debug(round_turns_taken)
|
||||||
|
|
||||||
|
// No token has taken a turn, or all turns were reverted.
|
||||||
|
if (!round_turns_taken || round_turns_taken.length === 0) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// console.debug("↑↑↑ token_has_played ↑↑↑");
|
||||||
|
// Token might have played, let's search now.
|
||||||
|
return round_turns_taken.includes(token.combatant.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Called by turn and round hooks, so the borders can be updated when going backwards as well as forwards.
|
||||||
|
* @param {Combat} combat The combat in which the token is active
|
||||||
|
* @param {{round: number, turn: number}} data The turn data for this update
|
||||||
|
*/
|
||||||
|
function combat_hook_update_token_borders(combat, data) {
|
||||||
|
// Turns is the array of *tokens having turns in this encounter*.
|
||||||
|
// console.debug("↓↓↓ combat_hook_update_token_borders ↓↓↓");
|
||||||
|
// console.debug(combat)
|
||||||
|
// console.debug(data)
|
||||||
|
for (let combatant of combat.turns) {
|
||||||
|
// The combat passed by the hook still is on the previous round or turn, which would make the check
|
||||||
|
// use the previous round rather than the new one. Use the round contained in data instead, which is always
|
||||||
|
// the new one.
|
||||||
|
socket.executeForEveryone(SocketMessages.UpdateBorder, combatant.token.id,
|
||||||
|
token_has_played(combatant?.token.object, data.round)).then();
|
||||||
|
}
|
||||||
|
// console.debug("↑↑↑ combat_hook_update_token_borders ↑↑↑");
|
||||||
|
}
|
||||||
|
|
||||||
|
function combat_border_main() {
|
||||||
|
Hooks.once("init", () => {
|
||||||
|
game.settings.register(MillsFabula.id, BorderSettings.BaseBorderPath, {
|
||||||
|
name: game.i18n.localize('MF.Border.Settings.BaseBorder.Name'),
|
||||||
|
hint: game.i18n.localize('MF.Border.Settings.BaseBorder.Hint'),
|
||||||
|
type: String,
|
||||||
|
config: true,
|
||||||
|
scope: 'world',
|
||||||
|
requiresReload: true,
|
||||||
|
filePicker: 'image',
|
||||||
|
default: 'modules/the-mills-fabula/assets/default-borders/base.webp'
|
||||||
|
});
|
||||||
|
|
||||||
|
game.settings.register(MillsFabula.id, BorderSettings.PlayedBorderPath, {
|
||||||
|
name: game.i18n.localize('MF.Border.Settings.PlayedBorder.Name'),
|
||||||
|
hint: game.i18n.localize('MF.Border.Settings.PlayedBorder.Hint'),
|
||||||
|
type: String,
|
||||||
|
config: true,
|
||||||
|
scope: 'world',
|
||||||
|
requiresReload: true,
|
||||||
|
filePicker: 'image',
|
||||||
|
default: 'modules/the-mills-fabula/assets/default-borders/played.webp'
|
||||||
|
})
|
||||||
|
|
||||||
|
// Create the border textures based on the image chose in the settings.
|
||||||
|
base_border = PIXI.BaseTexture.from(game.settings.get(MillsFabula.id, BorderSettings.BaseBorderPath));
|
||||||
|
played_border = PIXI.BaseTexture.from(game.settings.get(MillsFabula.id, BorderSettings.PlayedBorderPath));
|
||||||
|
});
|
||||||
|
|
||||||
|
Hooks.once("socketlib.ready", () => {
|
||||||
|
socket = socketlib.registerModule(MillsFabula.id);
|
||||||
|
socket.register(SocketMessages.UpdateBorder, token_set_border_visibility);
|
||||||
|
})
|
||||||
|
|
||||||
|
// Create the borders from defined textures and add them to the tokens when they are first created on canvas.
|
||||||
|
// FIXME: Does not work on scene change !
|
||||||
|
Hooks.on("drawToken", (drawn_token) => {
|
||||||
|
// Only apply the borders to player tokens
|
||||||
|
if (drawn_token.actor?.type !== "character")
|
||||||
|
return;
|
||||||
|
|
||||||
|
let has_played_turn = token_has_played(drawn_token);
|
||||||
|
// console.log(drawn_token)
|
||||||
|
// console.log(`Is in combat ? ${drawn_token.inCombat}`)
|
||||||
|
// console.log(`Combatant ? ${drawn_token.combatant}`)
|
||||||
|
// console.log(`Combat ?`)
|
||||||
|
// console.log(drawn_token.combatant.combat);
|
||||||
|
// console.log(game.combats.combats)
|
||||||
|
|
||||||
|
const token_size = drawn_token.getSize();
|
||||||
|
drawn_token.addChild(create_new_border(BorderTypes.Active, token_size.width, token_size.height, !has_played_turn));
|
||||||
|
drawn_token.addChild(create_new_border(BorderTypes.Played, token_size.width, token_size.height, has_played_turn));
|
||||||
|
|
||||||
|
// console.log("============")
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
Hooks.on("ready", () => {
|
||||||
|
// Players cannot run the combat hooks used here, which trigger for the GM no matter what.
|
||||||
|
// So register them for the GM only, who will execute the updates for players via SocketLib.
|
||||||
|
if (!game.user?.isGM) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// console.debug("↓↓↓ Registering ↓↓↓")
|
||||||
|
Hooks.on("combatTurn", combat_hook_update_token_borders);
|
||||||
|
Hooks.on("combatRound", combat_hook_update_token_borders);
|
||||||
|
// console.debug("↑↑↑ Registering ↑↑↑")
|
||||||
|
|
||||||
|
// No Foundry hook on end of combat, so use Fabula Ultima's.
|
||||||
|
// FIXME: Does not work when the GM is in another scene, as they don't receive the event.
|
||||||
|
Hooks.on(FUHooks.COMBAT_EVENT, (combat_event) => {
|
||||||
|
if (combat_event.type === FU.combatEvent.endOfCombat) {
|
||||||
|
for (let combatant of combat_event.combatants) {
|
||||||
|
// End of combat, clear all tokens.
|
||||||
|
socket.executeForEveryone(SocketMessages.UpdateBorder, combatant.token?.id, false).then();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
combat_border_main()
|
Loading…
Add table
Add a link
Reference in a new issue