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7 changed files with 4 additions and 155 deletions

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# The Mill's Fabula - v0.4.0 # The Mill's Fabula - v0.3.3
This little [FoundryVTT](https://foundryvtt.com/) module is a collection of compendiums and functionalities This little [FoundryVTT](https://foundryvtt.com/) module is a collection of compendiums and functionalities
to power our Fabula Ultima campaigns. to power our Fabula Ultima campaigns.
@ -51,14 +51,6 @@ for NPCs this is only done for PC tokens.
- The current implementation relies on monkey patching, which make it vulnerable to compatibility issues with - The current implementation relies on monkey patching, which make it vulnerable to compatibility issues with
other modules manipulating the same methods. other modules manipulating the same methods.
## Fortune display
In our game, "Fortune" is a key currency in the world.
This adds an interactible display in the character sheets, allowing it to be tracked, and in the party sheet,
for a nice overview.
The value is stored in flags, and will not be lost when disabling the module or option.
# Compendia # Compendia
- The only thing in the compendium pack is a macro automating the tinkerer's alchemy potions, - The only thing in the compendium pack is a macro automating the tinkerer's alchemy potions,

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"Hint": "Moves both attribute bars below the token, the nameplate above and, for PCs, the status icons to the right." "Hint": "Moves both attribute bars below the token, the nameplate above and, for PCs, the status icons to the right."
} }
} }
},
"Fortune": {
"Name": "Fortune",
"Settings": {
"DisplayEnabled": {
"Name": "Fortune display",
"Hint": "Display and track \"Fortune\" currency in the character and party sheets."
}
}
} }
} }
} }

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"Hint": "Déplace les barres d'attributs sous le token, le nom au dessus et, pour les PJs, les indicateurs de statut à droite." "Hint": "Déplace les barres d'attributs sous le token, le nom au dessus et, pour les PJs, les indicateurs de statut à droite."
} }
} }
},
"Fortune": {
"Name": "Fortune",
"Settings": {
"DisplayEnabled": {
"Name": "Affichage de la Fortune",
"Hint": "Affiche et gère une monnaie, la \"Fortune\", dans les fiches de personnage et de groupe."
}
}
} }
} }
} }

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"id": "the-mills-fabula", "id": "the-mills-fabula",
"title": "Fabula Moletrina", "title": "Fabula Moletrina",
"description": "A module implementing our idiosyncratic ideas for the Mill's campaigns.", "description": "A module implementing our idiosyncratic ideas for the Mill's campaigns.",
"version": "0.4.0", "version": "0.3.3",
"compatibility": { "compatibility": {
"minimum": "12", "minimum": "12",
"verified": "12", "verified": "12",
@ -55,11 +55,7 @@
], ],
"esmodules": [ "esmodules": [
"scripts/token_combat_border.mjs", "scripts/token_combat_border.mjs",
"scripts/token_ui_adjust.mjs", "scripts/token_ui_adjust.mjs"
"scripts/fortune_integration.mjs"
],
"styles": [
"styles/mills_fabula.css"
], ],
"socket": true, "socket": true,
@ -90,5 +86,5 @@
"readme": "README.md", "readme": "README.md",
"url": "https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/src/branch/release", "url": "https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/src/branch/release",
"manifest": "https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/raw/branch/release/module.json", "manifest": "https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/raw/branch/release/module.json",
"download": "https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/archive/v0.4.0.zip" "download": "https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/archive/v0.3.3.zip"
} }

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import * as MillsFabula from "./mills_fabula.mjs";
const fortune_flag = "char_fortune"
const FortuneSettings = Object.freeze({
EnableFortuneDisplay: "enableFortuneDisplay",
})
/**
* Find all the characters in the group sheet and insert their Fortune amount
* within the resources, copying the system's style.
* @param {DocumentSheet|foundry.applications.api.DocumentSheetV2} app The source Application
* @param {HTMLElement} html The rendered HTML
* @returns {Promise<void>} Does not return
*/
async function party_sheet_fortune(app, html) {
if (!(app instanceof foundry.applications.api.DocumentSheetV2))
html = html[0] /* Retrieve the internal DOM element */
else
console.warn("AppV2 is not properly tested yet")
let character_divs = html.querySelectorAll(".section-container.plate.character")
for (let char_div of character_divs) {
/** @type{FUActor} */
let actor = await fromUuid(char_div.getAttribute("data-uuid"))
let resources = char_div.getElementsByClassName("resources")[0]
let icon = document.createElement("i");
icon.classList.add("fuk", "icon-aff", "mf-fortune")
icon.setAttribute("data-tooltip", game.i18n.localize('MF.Fortune.Name'))
/* Insert the Fortune elements before Fabula points, so find it */
let fp_icon = resources.getElementsByClassName("fu-fp")[0]
resources.insertBefore(icon, fp_icon)
/* The system also has whitespace for spacing */
resources.insertBefore(
document.createTextNode(` ${actor.getFlag(MillsFabula.id, fortune_flag) ?? 0} `),
fp_icon)
}
}
/**
* Insert a Fortune input at the top of the character sheet,
* following the same styling as the system for Fabula points.
* @param {DocumentSheet|foundry.applications.api.DocumentSheetV2} app The source Application
* @param {HTMLElement} html The rendered HTML
*/
function character_sheet_fortune(app, html) {
/* Only player characters have Fortune. */
if (app.actor.type !== "character")
return
if (!(app instanceof foundry.applications.api.DocumentSheetV2))
html = html[0] /* Retrieve the internal DOM element */
else
console.warn("AppV2 is not properly tested yet")
let resources_div = html.getElementsByClassName("header-center")[0].lastElementChild
resources_div.classList.replace("grid-3col", "grid-4col")
/*
* We want the Fortune to have the same importance/weight as Fabula points,
* so we'll copy the style and bundle them in a 2 column div.
*/
/* TODO: This all should probably be some form of template ? */
let fortune_fabula_div = document.createElement("div")
fortune_fabula_div.classList.add("grid", "grid-2col")
let fortune_div = document.createElement("div")
fortune_div.classList.add("flex-group-center", "resource-content")
let fortune_label = document.createElement("span")
fortune_label.classList.add("resource-label-l")
let fortune_icon = document.createElement("i")
fortune_icon.classList.add("fas", "fa-leaf", "icon")
fortune_label.appendChild(fortune_icon)
fortune_label.appendChild(document.createTextNode(game.i18n.localize('MF.Fortune.Name')))
fortune_div.appendChild(fortune_label)
let fortune_data_div = document.createElement("div")
fortune_data_div.classList.add("buttons-inc")
let fortune_input = foundry.applications.fields.createNumberInput({
/*
* By setting the name of the field using this format, the backing
* flag will automatically be picked up by Foundry's code and updated
* when the field is changed on the sheet.
* This works even if it wasn't set previously !
*/
name: `flags.${MillsFabula.id}.${fortune_flag}`,
value: app.document.getFlag(MillsFabula.id, fortune_flag) ?? 0,
step: 1,
min: 0,
type: "number"
})
fortune_input.classList.add("fp-resource-inputs")
fortune_data_div.appendChild(fortune_input)
fortune_div.appendChild(fortune_data_div)
fortune_fabula_div.appendChild(fortune_div)
/* The last element should always be the Fabula Points div. */
fortune_fabula_div.appendChild(resources_div.lastElementChild)
resources_div.appendChild(fortune_fabula_div)
}
Hooks.once("init", () => {
game.settings.register(MillsFabula.id, FortuneSettings.EnableFortuneDisplay, {
name: game.i18n.localize('MF.Fortune.Settings.DisplayEnabled.Name'),
hint: game.i18n.localize('MF.Fortune.Settings.DisplayEnabled.Hint'),
type: Boolean,
config: true,
scope: 'world',
requiresReload: true,
default: true
});
if (game.settings.get(MillsFabula.id, FortuneSettings.EnableFortuneDisplay)) {
Hooks.on("renderFUPartySheet", party_sheet_fortune)
Hooks.on("renderFUStandardActorSheet", character_sheet_fortune)
}
})

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.mf-fortune {
background-image: url("/modules/the-mills-fabula/assets/fortune.png");
}