When moving this part of the code to a dedicated function, the IDE "helpfully" "fixed" the indentation, making the organization of this part of the code less clear. Re-introduce the indentation to make the structure clearer.
118 lines
5 KiB
JavaScript
118 lines
5 KiB
JavaScript
import * as MillsFabula from "./mills_fabula.mjs";
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const fortune_flag = "char_fortune"
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const FortuneSettings = Object.freeze({
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EnableFortuneDisplay: "enableFortuneDisplay",
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})
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/**
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* Find all the characters in the group sheet and insert their Fortune amount
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* within the resources, copying the system's style.
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* @param {DocumentSheet|foundry.applications.api.DocumentSheetV2} app The source Application
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* @param {HTMLElement} html The rendered HTML
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* @returns {Promise<void>} Does not return
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*/
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async function party_sheet_fortune(app, html) {
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if (!(app instanceof foundry.applications.api.DocumentSheetV2))
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html = html[0] /* Retrieve the internal DOM element */
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else
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console.warn("AppV2 is not properly tested yet")
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let character_divs = html.querySelectorAll(".section-container.plate.character")
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for (let char_div of character_divs) {
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/** @type{FUActor} */
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let actor = await fromUuid(char_div.getAttribute("data-uuid"))
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let resources = char_div.getElementsByClassName("resources")[0]
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let icon = document.createElement("i");
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icon.classList.add("fuk", "icon-aff", "mf-fortune")
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icon.setAttribute("data-tooltip", game.i18n.localize('MF.Fortune.Name'))
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/* Insert the Fortune elements before Fabula points, so find it */
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let fp_icon = resources.getElementsByClassName("fu-fp")[0]
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resources.insertBefore(icon, fp_icon)
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/* The system also has whitespace for spacing */
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resources.insertBefore(
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document.createTextNode(` ${actor.getFlag(MillsFabula.id, fortune_flag) ?? 0} `),
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fp_icon)
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}
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}
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/**
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* Insert a Fortune input at the top of the character sheet,
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* following the same styling as the system for Fabula points.
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* @param {DocumentSheet|foundry.applications.api.DocumentSheetV2} app The source Application
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* @param {HTMLElement} html The rendered HTML
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*/
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function character_sheet_fortune(app, html) {
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/* Only player characters have Fortune. */
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if (app.actor.type !== "character")
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return
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if (!(app instanceof foundry.applications.api.DocumentSheetV2))
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html = html[0] /* Retrieve the internal DOM element */
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else
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console.warn("AppV2 is not properly tested yet")
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let resources_div = html.getElementsByClassName("header-center")[0].lastElementChild
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resources_div.classList.replace("grid-3col", "grid-4col")
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/*
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* We want the Fortune to have the same importance/weight as Fabula points,
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* so we'll copy the style and bundle them in a 2 column div.
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*/
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/* TODO: This all should probably be some form of template ? */
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let fortune_fabula_div = document.createElement("div")
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fortune_fabula_div.classList.add("grid", "grid-2col")
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let fortune_div = document.createElement("div")
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fortune_div.classList.add("flex-group-center", "resource-content")
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let fortune_label = document.createElement("span")
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fortune_label.classList.add("resource-label-l")
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let fortune_icon = document.createElement("i")
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fortune_icon.classList.add("fas", "fa-leaf", "icon")
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fortune_label.appendChild(fortune_icon)
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fortune_label.appendChild(document.createTextNode(game.i18n.localize('MF.Fortune.Name')))
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fortune_div.appendChild(fortune_label)
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let fortune_data_div = document.createElement("div")
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fortune_data_div.classList.add("buttons-inc")
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let fortune_input = foundry.applications.fields.createNumberInput({
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/*
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* By setting the name of the field using this format, the backing
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* flag will automatically be picked up by Foundry's code and updated
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* when the field is changed on the sheet.
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* This works even if it wasn't set previously !
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*/
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name: `flags.${MillsFabula.id}.${fortune_flag}`,
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value: app.document.getFlag(MillsFabula.id, fortune_flag) ?? 0,
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step: 1,
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min: 0,
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type: "number"
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})
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fortune_input.classList.add("fp-resource-inputs")
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fortune_data_div.appendChild(fortune_input)
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fortune_div.appendChild(fortune_data_div)
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fortune_fabula_div.appendChild(fortune_div)
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/* The last element should always be the Fabula Points div. */
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fortune_fabula_div.appendChild(resources_div.lastElementChild)
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resources_div.appendChild(fortune_fabula_div)
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}
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Hooks.once("init", () => {
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game.settings.register(MillsFabula.id, FortuneSettings.EnableFortuneDisplay, {
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name: game.i18n.localize('MF.Fortune.Settings.DisplayEnabled.Name'),
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hint: game.i18n.localize('MF.Fortune.Settings.DisplayEnabled.Hint'),
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type: Boolean,
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config: true,
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scope: 'world',
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requiresReload: true,
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default: true
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});
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if (game.settings.get(MillsFabula.id, FortuneSettings.EnableFortuneDisplay)) {
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Hooks.on("renderFUPartySheet", party_sheet_fortune)
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Hooks.on("renderFUStandardActorSheet", character_sheet_fortune)
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}
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})
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