A module of our own for Fabula Ultima campaigns
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trotFunky f617b26fe1 v0.2.0: Add setting to disable dynamic borders
The point of the module is to allow multiple functionalities
to support our campaign.
They might not be suited all the time or to all of them.
They might be buggy !

Add a toggle setting to the dynamic borders functionality,
so that we can keep the compendium while it is fixed.
2025-05-28 18:55:08 +01:00
assets/default-borders Initial commit - v0.1.0 2025-05-12 22:55:13 +01:00
lang v0.2.0: Add setting to disable dynamic borders 2025-05-28 18:55:08 +01:00
packs/macros v0.2.0: Add setting to disable dynamic borders 2025-05-28 18:55:08 +01:00
scripts v0.2.0: Add setting to disable dynamic borders 2025-05-28 18:55:08 +01:00
.gitattributes Initial commit - v0.1.0 2025-05-12 22:55:13 +01:00
.gitignore Initial commit - v0.1.0 2025-05-12 22:55:13 +01:00
LICENSE Initial commit - v0.1.0 2025-05-12 22:55:13 +01:00
module.json v0.2.0: Add setting to disable dynamic borders 2025-05-28 18:55:08 +01:00
README.md v0.2.0: Add setting to disable dynamic borders 2025-05-28 18:55:08 +01:00

The Mill's Fabula - v0.2.0

This little FoundryVTT module is a collection of compendiums and functionalities to power our Fabula Ultima campaigns.

Compatibility

This is only compatible with Foundry v12 currently.

Installation

Currently, this can only be installed via manifest file, using the following URL :

https://git.tfk-astrodome.net/trotFunky/TheMillsFabula/raw/branch/release/module.json

Features

This module is an aggregate of different things that are useful for us or that the GM wanted to play with, so they don't necessarily connect with each other and can be disabled if wanted.

They are described below in their own sections.

Combat border

This part of the module adds a dynamic border around player tokens, which changes during combat.

The border is always visible, but after a player has taken their turn it will switch to a different border, highlighting the tokens that have played for this combat turn.

The module supports going back and forth in the combat rounds, as well as going back in the turn order. (Though because of limitations of the Fabula Ultima system, does not allow going forward in the turn order.)

Settings

  • An image to use for the default/idle border
  • An image to use for the took turn/played/inactive border

Limitations

There are currently two main issues that need to be fixed :

  1. The tokens will not be updated when the GM is not on the scene.
    • Indeed, the Fabula Ultima system seems to prevent players from receiving combat events, so the GM is the only one that can receive them and update the tokens. That means they need to be in the active combat scene for the changes to take effect.
    • However, given that the module only uses the current state, if the GM comes back to the scene and a combat event is triggered, the token borders will become correct.
  2. The token borders will be incorrect when switching to a new scene
    • It is unclear why, but apparently switching to another scene is very different from loading a new scene, and the combat encounter of the scene is not available when tokens are created. This means that the combat status, and thus the border type, cannot be properly determined on scene switch.
    • This can be fixed by receiving a combat update, either from the players or the GM, on the scene.

Compendia

  • The only thing in the compendium pack is a macro automating the tinkerer's alchemy potions, allowing to choose how many PIs to spend, how to allocate the results, previews and a final chat message with the results.

Dependencies

Modules:

  • socketlib

System:

  • Fabula Ultima

License

The code present in this repository is licensed under the Mozilla Public License 2.0.

Assets that we created in this repository are licensed under CC-BY-SA 4.0, unless otherwise specified.