Introduce utils.mjs for misc constants and functions
Move some generic constants and functions, or supporting functions to a new file. This makes the main script smaller and makes it more focused on the core functionality of the module.
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3 changed files with 54 additions and 47 deletions
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export const module_id = "the-mills-messages";
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import { module_id, history_flag, str_format, create_history_journal } from "./utils.mjs"
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import { module_settings, register_settings } from "./settings.mjs";
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import { prepare_send_message_html, validate_form } from "./send_dialog_form.mjs";
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// User flag to point to the ID of the journal to store message history to
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const history_flag = "history-journal";
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/** @type {SocketlibSocket} */
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let socket;
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const SocketMessages = Object.freeze({
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DisplayMessage: "display-message",
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})
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/**
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* This is a copy of Foundry's internal formatting used by
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* localize.format(), so that we can be consistent.
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* @param {String} str The string whose "{named_args}" will be formatted
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* @param {Object} data An object with named_args members, whose data is replaced
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* @returns {String} The formatted string
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*/
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function str_format(str, data) {
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const fmt = /{[^}]+}/g;
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str = str.replace(fmt, k => {
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return data[k.slice(1, -1)];
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});
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return str;
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}
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/**
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* Create the journal entry for the history of the specified user,
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* update the user's history flag and return the entry for further
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* manipulation if needed.
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* @param {User} user The user object that we are creating the history for
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* @return {Promise<JournalEntry>} The JournalEntry that was created.
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*/
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async function create_history_journal(user) {
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// Use the settings' title for the journal, or revert to the default one if it is empty.
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let format_name = {name: user.character ? user.character.name : user.name};
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let formated_journal_title = str_format(game.settings.get(module_id, module_settings.HistoryJournalTitle), format_name)
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let title = formated_journal_title.length > 0 ?
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formated_journal_title :
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game.i18n.format("MM.UI.HistoryJournalTitle", format_name)
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return JournalEntry.create({
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name: title,
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ownership: {
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default: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE,
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[user.id]: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER // Make the history private and unmodifiable
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},
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}).then(journal => {
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return user.setFlag(module_id, history_flag, journal.id).then(() => journal);
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});
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}
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/**
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* Handle the dialog to send messages to players from NPCs.
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* The basic dialog is simple : display a few fields selecting which players
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@ -1,4 +1,4 @@
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import {module_id} from "./mills_messages.mjs";
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import { module_id } from "./utils.mjs";
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export const module_settings = Object.freeze({
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MessageDialogTitle: "messageDialogTitle",
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52
scripts/utils.mjs
Normal file
52
scripts/utils.mjs
Normal file
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/*
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* This file contains some module-wide constants and utility functions
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* that do not really fit elsewhere.
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*/
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import { module_settings } from "./settings.mjs";
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export const module_id = "the-mills-messages";
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// User flag to point to the ID of the journal to store message history to
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export const history_flag = "history-journal";
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/**
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* This is a copy of Foundry's internal formatting used by
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* localize.format(), so that we can be consistent.
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* @param {String} str The string whose "{named_args}" will be formatted
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* @param {Object} data An object with named_args members, whose data is replaced
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* @returns {String} The formatted string
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*/
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export function str_format(str, data) {
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const fmt = /{[^}]+}/g;
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str = str.replace(fmt, k => {
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return data[k.slice(1, -1)];
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});
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return str;
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}
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/**
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* Create the journal entry for the history of the specified user,
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* update the user's history flag and return the entry for further
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* manipulation if needed.
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* @param {User} user The user object that we are creating the history for
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* @return {Promise<JournalEntry>} The JournalEntry that was created.
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*/
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export async function create_history_journal(user) {
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// Use the settings' title for the journal, or revert to the default one if it is empty.
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let format_name = {name: user.character ? user.character.name : user.name};
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let formated_journal_title = str_format(game.settings.get(module_id, module_settings.HistoryJournalTitle), format_name)
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let title = formated_journal_title.length > 0 ?
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formated_journal_title :
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game.i18n.format("MM.UI.HistoryJournalTitle", format_name)
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return JournalEntry.create({
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name: title,
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ownership: {
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default: CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE,
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[user.id]: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER // Make the history private and unmodifiable
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},
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}).then(journal => {
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return user.setFlag(module_id, history_flag, journal.id).then(() => journal);
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});
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}
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