// // Created by trotfunky on 27/05/19. // #include "Player.h" Player::Player(float x, float y, float alpha) : x(x), y(y), orientation(alpha) {} void Player::move(float dx, float dy) { x += dx; y += dy; } void Player::rotate(float alpha) { orientation += fmodf(alpha, 360); if(orientation > 360) { orientation -= 360; } else if(orientation < 0) { orientation += 360; } }