// // Created by trotfunky on 27/05/19. // #ifndef RAYCASTING_PLAYER_H #define RAYCASTING_PLAYER_H class Player { public: Player(float x, float y, float alpha); float x; float y; float orientation; float fov = 70; void move(float dx, float dy); void rotate(float alpha); }; #endif //RAYCASTING_PLAYER_H