// // Created by trotfunky on 27/05/19. // #ifndef RAYCASTING_PLAYER_H #define RAYCASTING_PLAYER_H #include static constexpr float deg_to_rad = 3.14159265/180; class Player { public: Player(float x, float y, float alpha); float x; float y; float orientation; /* View properties. */ float fov = 70; float sensorSize = 0.035; /* 35mm, about equivalent to human eye ? */ float focalLength = sensorSize / (2*tanf((fov*deg_to_rad)/2)); void move(float dx, float dy); void rotate(float alpha); }; #endif //RAYCASTING_PLAYER_H