tsp_cpp/xmlParser/gTestXMLParser.cpp
2019-05-23 02:23:49 +02:00

278 lines
No EOL
9.1 KiB
C++

//
// Created by trotfunky on 07/05/19.
//
#include <gtest/gtest.h>
#include <iostream>
#include "imgui.h"
#include "imgui-SFML.h"
#include "Circle.h"
#include "xmlParser.h"
#include "SFML/Graphics.hpp"
#include "Group.h"
class ImGui_F : public ::testing::Test
{
protected:
sf::RenderWindow* window;
sf::Color bgColor;
sf::Clock deltaClock;
float color[3] = { 0.f, 0.f, 0.f };
// let's use char array as buffer, see next part
// for instructions on using std::string with ImGui
char windowTitle[255];
void SetUp() override
{
window = new sf::RenderWindow(sf::VideoMode(640, 480), "");
window->setVerticalSyncEnabled(true);
ImGui::SFML::Init(*window);
strcpy(windowTitle,"ImGui + SFML = <3");
window->setTitle(windowTitle);
window->resetGLStates(); // call it if you only draw ImGui. Otherwise not needed.
}
};
TEST(xmlParserInits,initEmptyCircle)
{
xmlParser::Circle cercle = xmlParser::Circle();
EXPECT_EQ(cercle.getX(),0);
EXPECT_EQ(cercle.getY(),1);
EXPECT_EQ(cercle.getR(),2);
EXPECT_EQ(cercle.label,"Test Circle");
EXPECT_EQ(cercle.getColor(),sf::Color::Yellow);
}
TEST(xmlParserInits,initEmptyCirclePugiXML)
{
pugi::xml_node node;
xmlParser::Circle cercle = xmlParser::Circle(node);
EXPECT_EQ(cercle.getX(),0);
EXPECT_EQ(cercle.getY(),1);
EXPECT_EQ(cercle.getR(),2);
EXPECT_EQ(cercle.label,"Test Circle");
EXPECT_EQ(cercle.getColor(),sf::Color::Yellow);
}
TEST(xmlParserInits,initEmptyGroup)
{
xmlParser::Group group = xmlParser::Group();
EXPECT_EQ(group.getX(),0);
EXPECT_EQ(group.getY(),1);
EXPECT_EQ(group.label,"Test Group");
}
TEST(xmlParserInits,initEmptyGroupPugiXML)
{
pugi::xml_node node;
xmlParser::Group group = xmlParser::Group(node);
EXPECT_EQ(group.getX(),0);
EXPECT_EQ(group.getY(),1);
EXPECT_EQ(group.label,"Test Group");
}
TEST(parseXML,parseXMLCircle)
{
std::string xml = "<?xml version = \"1.0\"?>\n"
"<Circle label=\"testCircle\" x=\"0\" y=\"1\" r=\"2\" color=\"Black\"/>";
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_string(xml.c_str());
ASSERT_NE(0,result);
pugi::xml_node node = doc.child("Circle");
xmlParser::Circle cercle = xmlParser::Circle(node);
EXPECT_EQ(cercle.getX(),0);
EXPECT_EQ(cercle.getY(),1);
EXPECT_EQ(cercle.getR(),2);
EXPECT_EQ(cercle.label,"testCircle");
EXPECT_EQ(cercle.getColor(),sf::Color::Black);
}
TEST(parseXML,parseXMLGroup)
{
std::string xml = "<?xml version = \"1.0\"?>\n"
"<Group label=\"testGroup\" x=\"0\" y=\"1\">\n"
" <Circle label=\"testCircle1\" x=\"2\" y=\"3\" r=\"4\" color=\"Black\"/>\n"
" <Circle label=\"testCircle2\" x=\"5\" y=\"6\" r=\"7\" color=\"Black\"/>\n"
"</Group>";
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_string(xml.c_str());
ASSERT_NE(0,result);
pugi::xml_node node = doc.child("Group");
xmlParser::Group group = xmlParser::Group(node);
EXPECT_EQ(group.getX(),0);
EXPECT_EQ(group.getY(),1);
EXPECT_EQ(group.label,"testGroup");
ASSERT_TRUE(group.getDrawingElement("testCircle1"));
xmlParser::Circle* testCircle1 = dynamic_cast<xmlParser::Circle*>(group.getDrawingElement("testCircle1"));
EXPECT_EQ(testCircle1->getX(),2);
EXPECT_EQ(testCircle1->getY(),3);
EXPECT_EQ(testCircle1->getR(),4);
EXPECT_EQ(testCircle1->getColor(),sf::Color::Black);
ASSERT_TRUE(group.getDrawingElement("testCircle2"));
xmlParser::Circle* testCircle2 = dynamic_cast<xmlParser::Circle*>(group.getDrawingElement("testCircle2"));
EXPECT_EQ(testCircle2->getX(),5);
EXPECT_EQ(testCircle2->getY(),6);
EXPECT_EQ(testCircle2->getR(),7);
EXPECT_EQ(testCircle2->getColor(),sf::Color::Black);
}
TEST(parseXML,parseXMLNestGroup)
{
std::string xml = "<?xml version = \"1.0\"?>\n"
"<Group label=\"testGroup1\" x=\"0\" y=\"1\">\n"
" <Circle label=\"testCircle\" x=\"2\" y=\"3\" r=\"4\" color=\"Black\"/>\n"
" <Group label=\"testGroup2\" x=\"5\" y=\"6\"/>\n"
"</Group>";
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_string(xml.c_str());
ASSERT_NE(0,result);
pugi::xml_node node = doc.child("Group");
xmlParser::Group group = xmlParser::Group(node);
ASSERT_TRUE(group.getDrawingElement("testGroup2"));
xmlParser::Group* testGroup2 = dynamic_cast<xmlParser::Group*>(group.getDrawingElement("testGroup2"));
EXPECT_EQ(testGroup2->getX(),5);
EXPECT_EQ(testGroup2->getY(),6);
EXPECT_EQ(testGroup2->label,"testGroup2");
}
TEST(drawFace,drawFace)
{
std::string xml = "<?xml version=\"1.0\"?>\n"
"<!-- Dans cette version de format, les coordonnees (x,y) sont exprimees dans un -->\n"
"<!-- repere dont le centre est au centre de l'ecran, les valeurs positives de x -->\n"
"<!-- etant vers la droite, les valeurs positives de y etant vers le haut. --> \n"
"<Drawing>\n"
" <!-- Le noeud suivant cree un cercle dont le centre est en (0,0), -->\n"
" <!-- de rayon 200, de couleur noir, qui a pour etiquette -->\n"
" <!-- \"contourVisage\" -->\n"
" <Circle label=\"contourVisage\" x=\"0\" y=\"0\" r=\"200\" color=\"Black\"/>\n"
" <Circle label=\"nez\" x=\"0\" y=\"0\" r=\"20\" color=\"Red\"/>\n"
" <!-- Le noeud suivant cree un groupe \"oreilles\" positionne en (0,210) -->\n"
" <Group label=\"oreilles\" x=\"0\" y=\"210\">\n"
"\t<Group label=\"oreille\" x=\"-210\" y=\"0\">\n"
"\t <Circle label=\"c1\" x=\"0\" y=\"0\" r=\"100\" color=\"Black\"/>\n"
"\t <Circle label=\"c2\" x=\"0\" y=\"0\" r=\"70\" color=\"Magenta\"/>\n"
"\t</Group>\n"
"\t<Group label=\"oreille2\" x=\"210\" y=\"0\">\n"
"\t <Circle label=\"c1\" x=\"0\" y=\"0\" r=\"100\" color=\"Black\"/>\n"
"\t <Circle label=\"c2\" x=\"0\" y=\"0\" r=\"70\" color=\"Magenta\"/>\n"
"\t</Group>\n"
" </Group>\n"
"</Drawing>";
pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_string(xml.c_str());
ASSERT_NE(result,0);
xmlParser::Group drawing = xmlParser::Group(doc.child("Drawing"));
drawing.setX(1280/2.0);
drawing.setY(-1024/2.0);
std::cout << drawing << std::endl;
sf::RenderWindow renderWindow(sf::VideoMode(1280,1024),"DA FACE");
sf::RectangleShape rectangleGhost = sf::RectangleShape(sf::Vector2f(660,1024));
rectangleGhost.setPosition(310,202);
renderWindow.draw(rectangleGhost);
sf::CircleShape circleGhost = sf::CircleShape(330,100);
circleGhost.setPosition(310,202-330);
renderWindow.draw(circleGhost);
drawing.draw(renderWindow);
renderWindow.display();
while (renderWindow.isOpen())
{
sf::Event event;
while (renderWindow.pollEvent(event))
{
if (event.type == sf::Event::Closed)
renderWindow.close();
if (event.type == sf::Event::KeyPressed)
{
renderWindow.close();
}
}
}
}
TEST_F(ImGui_F,ImGui_Example)
{
while (window->isOpen()) {
sf::Event event;
while (window->pollEvent(event)) {
ImGui::SFML::ProcessEvent(event);
if (event.type == sf::Event::Closed) {
window->close();
}
}
ImGui::SFML::Update(*window, deltaClock.restart());
ImGui::Begin("Sample window"); // begin window
// Background color edit
if (ImGui::ColorEdit3("Background color", color)) {
// this code gets called if color value changes, so
// the background color is upgraded automatically!
bgColor.r = static_cast<sf::Uint8>(color[0] * 255.f);
bgColor.g = static_cast<sf::Uint8>(color[1] * 255.f);
bgColor.b = static_cast<sf::Uint8>(color[2] * 255.f);
}
// Window title text edit
ImGui::InputText("Window title", windowTitle, 255);
if (ImGui::Button("Update window title")) {
// this code gets if user clicks on the button
// yes, you could have written if(ImGui::InputText(...))
// but I do this to show how buttons work :)
window->setTitle(windowTitle);
}
ImGui::End(); // end window
window->clear(bgColor); // fill background with color
ImGui::SFML::Render(*window);
window->display();
}
ImGui::SFML::Shutdown();
}
TEST_F(ImGui_F,ImGui_Perso)
{
// TODO : Copy examples to create new shapes 'n stuff
}
int main(int argc, char** argv)
{
::testing::InitGoogleTest(&argc,argv);
return RUN_ALL_TESTS();
}