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812c286beb
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610ccc630a
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610ccc630a | |||
91dae1be7e | |||
a18c37daa1 | |||
4e11af1da0 |
3 changed files with 38 additions and 10 deletions
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@ -45,6 +45,7 @@ void setup() {
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Serial.begin(115200);
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pinMode(LED_BUILTIN, OUTPUT);
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Wire.begin();
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Wire.setClock(400000);
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}
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void loop() {
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@ -33,6 +33,7 @@ void setup() {
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Serial.begin(115200);
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pinMode(LED_BUILTIN, OUTPUT);
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Wire.begin();
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Wire.setClock(400000);
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}
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/*
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@ -14,6 +14,7 @@ public class Arduino_Com : MonoBehaviour
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{
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Déconnecté,
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Connecté,
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Connexion,
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Lecture,
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Écriture,
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Invalide
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@ -68,16 +69,26 @@ public class Arduino_Com : MonoBehaviour
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return sum;
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}
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// Core communication function.
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// Receives all the data from the cartridge and writes it out to the png file.
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// As the computer will probably read the serial data faster than the Arduino
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// /and/ the transfer is quite slow (lots of bits, low baudrate), make this a
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// coroutine.
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// This prevents the whole application freezing up why waiting for data and
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// allow presenting visual feedback.
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private IEnumerator<WaitUntil> ReceiveSerialData()
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{
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do
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{
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// We could use an event instead but as Unity is lagging behind .NET versions,
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// it wouldn't be cross-platform.
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yield return new WaitUntil(() => _serial.BytesToRead >= 1);
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// Read all available data, up to the PageSize.
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_readBytes += _serial.Read(_pageBuffer, _readBytes, PageSize - _readBytes);
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// Full page received, check checksum and ACK/NAK, write received page.
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if (_readBytes >= 128)
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if (_readBytes >= PageSize)
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{
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Byte[] checksum = new byte[2];
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// There might be less than the two characters of the checksum available, loop until complete.
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@ -88,7 +99,8 @@ public class Arduino_Com : MonoBehaviour
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} while (checksumRead < 2);
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// Implicit type of the sum is 4 bytes, so the overflow doesn't occur. Compute manually.
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if (65536 - (BitConverter.ToUInt16(checksum) + ComputeChecksum(_pageBuffer)) == 0)
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if ((UInt16.MaxValue + 1) -
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(BitConverter.ToUInt16(checksum) + ComputeChecksum(_pageBuffer)) == 0)
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{
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// Checksum valid, write it out to the cart.
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_cart.Write(_pageBuffer);
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@ -104,6 +116,7 @@ public class Arduino_Com : MonoBehaviour
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_readBytes = 0;
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}
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} while (_currentPage < PageCount);
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// We are done receiving the cart, we don't expect more data to be received so the coroutine can return.
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_currentPage = 0;
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_state = ArduinoState.Connecté;
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@ -222,14 +235,7 @@ public class Arduino_Com : MonoBehaviour
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return;
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}
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// TODO: Wait ~2s for Arduino startup
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_arduinoControlButton.text = "Déconnecter";
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_cartLoadButton.SetEnabled(true);
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// _cartWriteButton.SetEnabled(true); TODO: Not implemented
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_arduinoSerialPort.SetEnabled(false);
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_state = ArduinoState.Connecté;
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StartCoroutine(DoSerialConnection());
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}
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}
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@ -244,4 +250,24 @@ public class Arduino_Com : MonoBehaviour
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_state = SerialPort.GetPortNames().Contains(newPort.newValue) ? ArduinoState.Déconnecté : ArduinoState.Invalide;
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_arduinoControlButton.SetEnabled(_state != ArduinoState.Invalide);
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}
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// Update UI during connection and when ready, prevent interacting too quickly.
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IEnumerator<WaitForSeconds> DoSerialConnection()
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{
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_arduinoControlButton.text = "Connexion...";
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_arduinoControlButton.SetEnabled(false);
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_arduinoSerialPort.SetEnabled(false);
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_state = ArduinoState.Connexion;
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// Delay enabling transfers because the Arduino is slow to set-up the serial.
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yield return new WaitForSeconds(1.5f);
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_arduinoControlButton.text = "Déconnecter";
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_arduinoControlButton.SetEnabled(true);
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_cartLoadButton.SetEnabled(true);
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// _cartWriteButton.SetEnabled(true); TODO: Not implemented
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_state = ArduinoState.Connecté;
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}
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}
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