Labyrinth-JIN/src/TileTypes.h
trotFunky 4cf658123b Added maze class that handles parsing of the map and rendering of the floor, walls and objectives.
Detects and counts the number of objectives encountered. The number is printed on exit.
2019-11-04 03:05:37 +01:00

18 lines
347 B
C++

//
// Created by trotFunky on 03/11/2019.
//
#ifndef LABYRINTHE_TILETYPES_H
#define LABYRINTHE_TILETYPES_H
#include "Math/Vectors.h"
namespace Tiles
{
static const Vec3i path{255,255,255};
static const Vec3i wall{0,0,0};
static const Vec3i end{0,255,0};
static const Vec3i objective{0,0,255};
}
#endif //LABYRINTHE_TILETYPES_H