Small labyrinth using my OpenGL engine
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trotFunky c069c4efe3 Raptors now use display lists
Updated submodule to get Camera fix
2019-11-04 15:54:25 +01:00
libs Raptors now use display lists 2019-11-04 15:54:25 +01:00
resources Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00
src Raptors now use display lists 2019-11-04 15:54:25 +01:00
.gitignore Base program with textured ground 2019-11-03 18:05:58 +01:00
.gitmodules Base program with textured ground 2019-11-03 18:05:58 +01:00
CMakeLists.txt Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00
README.md Added maze class that handles parsing of the map and rendering of the floor, walls and objectives. 2019-11-04 03:05:37 +01:00

Labyrinth

This very small project is the final part of my OpenGL course. It uses my custom engine.

Code quality is quite poor on this project as it has been rushed.

Building

Dependencies

  • OpenGL
  • Glut
  • My custom engine (Submodule of the project)

Sources