Fixed useless copying of vectors during model.draw(), now references.
Fixed copy constructor of Vec3 (Copy-pasting is bad) Now exits on escape
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8cdcc9750b
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18bad8389a
3 changed files with 8 additions and 3 deletions
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@ -53,7 +53,7 @@ void Model3D::draw_model()
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for (uint32_t i = 0;i<face_count;i++)
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{
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Vec3i face = faces[i];
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Vec3i& face = faces[i];
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Vec3i* face_texture;
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if (is_textured)
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@ -68,7 +68,7 @@ void Model3D::draw_model()
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if (is_textured)
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{
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Vec2f vertex_texture = texture_coordinates[face_texture->coordinates[j]];
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Vec2f& vertex_texture = texture_coordinates[face_texture->coordinates[j]];
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glTexCoord2f(vertex_texture.x,vertex_texture.y);
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}
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glVertex3f(vertex.x,vertex.y,vertex.z);
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@ -150,7 +150,7 @@ struct Vec3 : CoordinatesVector<T,3>
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{
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if (this != &original)
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{
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std::copy(std::begin(original.coordinates), std::end(original.coordinates), std::begin(CoordinatesVector<T,2>::coordinates));
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std::copy(std::begin(original.coordinates), std::end(original.coordinates), std::begin(CoordinatesVector<T,3>::coordinates));
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}
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}
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@ -21,6 +21,11 @@ void manage_inputs()
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{
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glClearColor(0.5,0,0,1);
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}
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else if (KeyStateManager::is_key_pressed(0x1B))
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{
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glutDestroyWindow(glutGetWindow());
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exit(EXIT_SUCCESS);
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}
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else
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{
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glClearColor(0,0,0,1);
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