This project is part of a course on OpenGL and rendering.
I had to re-do a lot of the base code we were handed because it contained windows specific API calls and could not be run on Linux.
|
||
---|---|---|
resources | ||
src | ||
.gitignore | ||
CMakeLists.txt | ||
README.md |
OpenGL course
The goal of the course is to introduce us to the OpenGL render pipeline and how to use the library.
The code here was, in part, inspired by the code which was given as part of the course but could not run on windows. It is aimed to replace it and serve as a base for my own project as part of the course.
TODOs
- Camera movement
- Entities
- Quaternion computations? Maybe use OpenGLMathematics
- Loading other file types
Dependencies
The following libraries must be installed and findable by CMake:
- OpenGL
- Freeglut 3