Refactored project structure
- Test project is now separated from engine code - Engine code can now initialize OpenGL and GLUT correctly - Moved vectors and quaternions to a Math subdirectory Fixed reorder warning
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205ef0e7aa
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14 changed files with 155 additions and 101 deletions
19
example/CMakeLists.txt
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19
example/CMakeLists.txt
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add_executable(tests_opengl
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main.cpp
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displayers.h
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displayers.cpp)
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target_link_directories(tests_opengl PRIVATE
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${PROJECT_SOURCE_DIR}/src)
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target_include_directories(tests_opengl PRIVATE
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${PROJECT_SOURCE_DIR}/src)
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target_link_libraries(tests_opengl
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${OPENGL_LIBRARIES}
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${GLUT_LIBRARIES}
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engine)
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target_include_directories(tests_opengl PRIVATE
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${OPENGL_INCLUDE_DIR}
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${GLUT_INCLUDE_DIR})
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102
example/displayers.cpp
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102
example/displayers.cpp
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//
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// Created by trotfunky on 24/09/2019.
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//
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#include "displayers.h"
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void display_pyramid(float x, float y, float z, float c, float h)
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{
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glBegin(GL_TRIANGLES);
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// First side
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glColor3f(1,0,0);
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// Summit
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glVertex3f(x,y+h,z);
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glVertex3f(x+c/2,y,z+c/2);
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glVertex3f(x-c/2,y,z+c/2);
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// Second side
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glColor3f(0,1,0);
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glVertex3f(x,y+h,z);
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glVertex3f(x+c/2,y,z+c/2);
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glVertex3f(x+c/2,y,z-c/2);
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// Third side
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glColor3f(0,0,1);
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glVertex3f(x,y+h,z);
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glVertex3f(x-c/2,y,z+c/2);
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glVertex3f(x-c/2,y,z-c/2);
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// Fourth side
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glColor3f(1,1,0);
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glVertex3f(x,y+h,z);
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glVertex3f(x-c/2,y,z-c/2);
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glVertex3f(x+c/2,y,z-c/2);
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glEnd();
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// Bottom
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glBegin(GL_QUADS);
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glColor3f(0,1,1);
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glVertex3f(x-c/2,y,z-c/2);
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glVertex3f(x-c/2,y,z+c/2);
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glVertex3f(x+c/2,y,z+c/2);
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glVertex3f(x+c/2,y,z-c/2);
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glEnd();
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}
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void display_rotating_pyramid(float x, float y, float z, float c, float h, float alpha)
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{
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glPushMatrix();
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glTranslatef(x,0,z);
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glRotatef(alpha,0,1,0);
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glTranslatef(-x,0,-z);
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display_pyramid(x,y,z,c,h);
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glPopMatrix();
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}
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void display_tree(float x, float y, float z, float h, float w, const Texture& tree_texture)
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{
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glEnable(GL_ALPHA_TEST);
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glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
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glBindTexture(GL_TEXTURE_2D,tree_texture.opengl_id[0]);
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glColor4f(1.0f, 1.0f, 1.0f,1.00);
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glBegin(GL_QUADS);
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// First rectangle
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glTexCoord2f(1,0);
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glVertex3f(x+w/2,y,z);
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glTexCoord2f(0,0);
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glVertex3f(x-w/2,y,z);
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glTexCoord2f(0,1);
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glVertex3f(x-w/2,y+h,z);
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glTexCoord2f(1,1);
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glVertex3f(x+w/2,y+h,z);
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// Second rectangle
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glTexCoord2f(1,0);
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glVertex3f(x,y,z+w/2);
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glTexCoord2f(0,0);
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glVertex3f(x,y,z-w/2);
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glTexCoord2f(0,1);
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glVertex3f(x,y+h,z-w/2);
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glTexCoord2f(1,1);
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glVertex3f(x,y+h,z+w/2);
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glEnd();
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glDisable(GL_ALPHA_TEST);
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}
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26
example/displayers.h
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26
example/displayers.h
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//
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// Created by trotfunky on 24/09/2019.
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//
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#ifndef TESTS_OPENGL_DISPLAYERS_H
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#define TESTS_OPENGL_DISPLAYERS_H
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#include <GL/glut.h>
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#include "DataHandling/Texture.h"
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/// Displays a square based pyramid from a base position, height and side length
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/// \param x X coordinate of the center
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/// \param y Y coordinate of the center
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/// \param z Z coordinate of the center
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/// \param c Side length of the square
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/// \param h Height of the pyramid
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void display_pyramid(float x, float y, float z, float c, float h);
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/// Draw a pyramid rotated around its axis
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void display_rotating_pyramid(float x, float y, float z, float c, float h, float alpha);
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/// Draw a tree with two quadrilaterals
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void display_tree(float x, float y, float z, float h, float w, const Texture& tree_texture);
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#endif //TESTS_OPENGL_DISPLAYERS_H
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131
example/main.cpp
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131
example/main.cpp
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#include <GL/glut.h>
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#include <GL/gl.h>
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#include "Engine.h"
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#include "displayers.h"
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#include "DataHandling/Texture.h"
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#include "DataHandling/Model3D.h"
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#include "InputStatus.h"
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#include "Camera.h"
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volatile unsigned long long int timer_ticks = 0;
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static Texture tree_texture;
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static Model3D raptor;
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static Texture raptor_texture;
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void manage_inputs()
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{
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if (InputStatus::is_mouse_button_pressed(GLUT_LEFT_BUTTON))
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{
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glClearColor(0,0,0.5,1);
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}
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else if (InputStatus::is_key_pressed(' '))
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{
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glClearColor(0.5,0,0,1);
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}
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else if (InputStatus::is_key_pressed(0x1B))
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{
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glutDestroyWindow(glutGetWindow());
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exit(EXIT_SUCCESS);
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}
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else
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{
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glClearColor(0,0,0,1);
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_RIGHT))
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{
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timer_ticks += 5;
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OGLE::camera.translate({0,0,0.1});
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_LEFT))
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{
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timer_ticks -= 5;
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OGLE::camera.translate({0,0,-0.1});
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}
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if (InputStatus::is_key_pressed(' '))
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{
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OGLE::camera.translate({0,0.1,0});
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_PAGE_DOWN))
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{
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OGLE::camera.translate({0,-0.1,0});
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_UP))
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{
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OGLE::camera.translate({0.1,0,0});
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}
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if (InputStatus::is_special_key_pressed(GLUT_KEY_DOWN))
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{
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OGLE::camera.translate({-0.1,0,0});
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}
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// Get mouse delta since last frame
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static Vec2i mouse_delta;
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mouse_delta = InputStatus::get_mouse_delta(true);
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if (mouse_delta.x != 0 || mouse_delta.y != 0)
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{
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OGLE::camera.rotate({0,
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-mouse_delta.x / InputStatus::mouse_sensitivity.x,
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-mouse_delta.y / InputStatus::mouse_sensitivity.y});
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}
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}
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void display()
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{
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manage_inputs();
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float angleY = 1*timer_ticks;
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display_rotating_pyramid(-5,-2,-5,2,4,angleY);
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display_rotating_pyramid(5,-2,0,1,5,angleY);
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display_rotating_pyramid(-2,-2,4,3,2,angleY);
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display_tree(0,-5,0,3,5,tree_texture);
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glPushMatrix();
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glRotatef(angleY,0,-1,0);
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raptor.draw_model();
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glPopMatrix();
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}
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void update_angle(int value)
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{
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timer_ticks++;
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glutTimerFunc(50,update_angle,0);
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}
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int main(int argc, char** argv)
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{
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OGLE::setup(argc,argv,display);
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// Load and generate tree texture
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tree_texture.load_rgba_tga("resources/arbre.tga","resources/arbre_masque.tga");
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glGenTextures(1,tree_texture.opengl_id);
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// TODO : Put in the Texture class
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glBindTexture(GL_TEXTURE_2D,tree_texture.opengl_id[0]);
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gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA8,tree_texture.width,tree_texture.height,GL_RGBA,GL_UNSIGNED_BYTE,tree_texture.image_data);
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// Load and generate raptor texture
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raptor_texture.load_rgb_tga("resources/RAPTOR.tga");
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glGenTextures(1, raptor_texture.opengl_id);
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// TODO : Put in the Texture class
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glBindTexture(GL_TEXTURE_2D, raptor_texture.opengl_id[0]);
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gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB8, raptor_texture.width, raptor_texture.height, GL_RGB, GL_UNSIGNED_BYTE, raptor_texture.image_data);
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// Load raptor model
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raptor.load_ascii_off_file("resources/RAPTOR.off");
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raptor.assign_texture(raptor_texture);
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raptor.set_scaling(0.01,0.01,0.01);
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raptor.set_rotation(-90,1,0,0);
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glutTimerFunc(50,update_angle,0);
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// Enters main loop, managed by GLUT
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glutMainLoop();
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return 0;
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}
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