Project now buildable without Visual Studio on windows
VCPKG_ROOT environment variable needs to be set. I had an issue with dumpbin not being found. I had to add it to my path as well.
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@ -1,4 +1,13 @@
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cmake_minimum_required(VERSION 3.14)
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cmake_minimum_required(VERSION 3.14)
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if(DEFINED ENV{VCPKG_ROOT})
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set(VCPKG_TARGET_TRIPLET "x64-windows")
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if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
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set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
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CACHE STRING "")
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endif()
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endif()
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project(tests_opengl)
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project(tests_opengl)
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set(CMAKE_CXX_STANDARD 14)
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set(CMAKE_CXX_STANDARD 14)
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@ -20,7 +20,12 @@ As this project evolves I am thinking more and more about making it a "complete"
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- [ ] Detect key press' edges ?
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- [ ] Detect key press' edges ?
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- [ ] Switch from GLUT to GLFW
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- [ ] Switch from GLUT to GLFW
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## Dependencies
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## Building
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The windows build supports only supports the `vcpkg` package manager. You can either import the project directly in Visual Studio or use another IDE.
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In order to use another IDE with vcpkg, make sure of the following:
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- `VCPKG_ROOT` is an environment variable and correctly points at the root of your vcpkg install.
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### Dependencies
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The following libraries must be installed and findable by CMake:
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The following libraries must be installed and findable by CMake:
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- OpenGL
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- OpenGL
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