Added cross and dot products

Fixed T initializers
Constified functions that could be marked const.
This commit is contained in:
trotFunky 2019-10-22 01:11:01 +02:00
parent 18bad8389a
commit f9dc00712d

View file

@ -18,7 +18,7 @@ struct CoordinatesVector
/// Computes the euclidean norm of the vector. /// Computes the euclidean norm of the vector.
/// \return The magnitude. /// \return The magnitude.
double magnitude() double magnitude() const
{ {
// TODO : Save magnitude if the vector has not been modified. // TODO : Save magnitude if the vector has not been modified.
double sum_of_squares = 0; double sum_of_squares = 0;
@ -44,6 +44,19 @@ struct CoordinatesVector
} }
} }
template <typename U = T>
typename std::enable_if<std::is_arithmetic<U>::value,T>::type
dot_product(const CoordinatesVector<T,N>& operand) const
{
T result = 0;
for (unsigned int i = 0;i<N;i++)
{
result += coordinates[i]*operand.coordinates[i];
}
return result;
}
// Use SFINAE to declare the function if and only if the type is arithmetic // Use SFINAE to declare the function if and only if the type is arithmetic
template <typename Scalar> template <typename Scalar>
typename std::enable_if<std::is_arithmetic<Scalar>::value,CoordinatesVector<T,N>>::type typename std::enable_if<std::is_arithmetic<Scalar>::value,CoordinatesVector<T,N>>::type
@ -106,6 +119,12 @@ struct Vec2 : public CoordinatesVector<T,2>
Vec2() = default; Vec2() = default;
Vec2(T x_axis, T y_axis)
{
x = x_axis;
y = y_axis;
}
Vec2(const Vec2<T>& original): x(CoordinatesVector<T,2>::coordinates[0]), y(CoordinatesVector<T,2>::coordinates[1]) Vec2(const Vec2<T>& original): x(CoordinatesVector<T,2>::coordinates[0]), y(CoordinatesVector<T,2>::coordinates[1])
{ {
std::copy(std::begin(original.coordinates), std::end(original.coordinates), std::begin(CoordinatesVector<T,2>::coordinates)); std::copy(std::begin(original.coordinates), std::end(original.coordinates), std::begin(CoordinatesVector<T,2>::coordinates));
@ -140,6 +159,13 @@ struct Vec3 : CoordinatesVector<T,3>
Vec3() = default; Vec3() = default;
Vec3(T x_axis, T y_axis, T z_axis)
{
x = x_axis;
y = y_axis;
z = z_axis;
}
Vec3(const Vec3<T>& original): x(CoordinatesVector<T,3>::coordinates[0]), y(CoordinatesVector<T,3>::coordinates[1]), z(CoordinatesVector<T,3>::coordinates[2]) Vec3(const Vec3<T>& original): x(CoordinatesVector<T,3>::coordinates[0]), y(CoordinatesVector<T,3>::coordinates[1]), z(CoordinatesVector<T,3>::coordinates[2])
{ {
std::copy(std::begin(original.coordinates), std::end(original.coordinates), std::begin(CoordinatesVector<T,3>::coordinates)); std::copy(std::begin(original.coordinates), std::end(original.coordinates), std::begin(CoordinatesVector<T,3>::coordinates));
@ -154,6 +180,18 @@ struct Vec3 : CoordinatesVector<T,3>
} }
} }
template <typename U = T>
typename std::enable_if<std::is_arithmetic<U>::value,Vec3<T>>::type
cross_product(const Vec3<T>& operand) const
{
Vec3<T> normal_vector{0,0,0};
normal_vector.x = y*operand.z - z*operand.y;
normal_vector.y = z*operand.x - x*operand.z;
normal_vector.z = x*operand.y - y*operand.x;
return normal_vector;
}
Vec3& operator=(const Vec3<T>& original) Vec3& operator=(const Vec3<T>& original)
{ {
if (this != &original) if (this != &original)