This project is part of a course on OpenGL and rendering. I had to re-do a lot of the base code we were handed because it contained windows specific API calls and could not be run on Linux.
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Teo-CD 442020f271 Cleaned some includes
Replace glu include by glut in order to compile on Windows
2019-10-29 18:20:36 +01:00
resources Added texture loading and displaying for 3D models 2019-09-30 19:20:10 +02:00
src Cleaned some includes 2019-10-29 18:20:36 +01:00
.gitignore Cleaned some includes 2019-10-29 18:20:36 +01:00
CMakeLists.txt Added camera! 2019-10-28 23:45:44 +01:00
README.md Added camera! 2019-10-28 23:45:44 +01:00

OpenGL course

The goal of the course is to introduce us to the OpenGL render pipeline and how to use the library.

The code here was, in part, inspired by the code which was given as part of the course but could not run elsewhere than Windows. It is aimed to replace it and serve as a base for my own project as part of the course.

As this project evolves I am thinking more and more about making it a "complete" minimalist game-engine if I have the time.

TODOs

  • Camera movement
  • Entities
  • Quaternion computations? Maybe use OpenGLMathematics Ended up doing it from scratch.

Possible expansions

  • Loading other file types
  • Asset manager
  • Detect key press' edges ?
  • Switch from GLUT to GLFW

Dependencies

The following libraries must be installed and findable by CMake:

  • OpenGL
  • Freeglut 3