Commit graph

9 commits

Author SHA1 Message Date
430d2b0307 Added representation of occupied squares and a way to retrieve them for A* implementation
Updated UML
2019-06-08 02:32:06 +02:00
115af7dcc7 Moved the clock check outside of the event loop
It caused the game to update only if events were received (Mouse movement, button press, etc)
2019-06-08 01:54:58 +02:00
220a9a6f48 Level updates are now triggered at timed intervals 2019-06-08 01:14:52 +02:00
86490f3ff4 Implemented move function for entities
Does not consider speed (TODO ?)
2019-06-07 22:38:55 +02:00
06841915f0 Entities are now constructable
Added utility function to display error window
Added textures
Added font
Added a way to choose resources location
2019-06-07 22:20:34 +02:00
a775d846d7 Started object construction and parsing
Simplified some structures
Missing : Entity construction
2019-06-07 02:59:27 +02:00
3906ecd27b Class structure, updated UML
Missing : actual code, decorators
2019-06-06 21:30:39 +02:00
736eaac94c Project structure and UML first draft 2019-06-06 17:07:24 +02:00
fc26d7ff41 Repository initialization 2019-06-06 13:47:07 +02:00