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612fe95860
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Keeping track of progression
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2019-06-09 05:39:16 +02:00 |
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58757fb6d8
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A* working : previousNode was initialized with one step instead of none.
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2019-06-09 05:37:08 +02:00 |
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4b39ac42fd
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A* implementation
Working except for end of path endless loop (0,0 point appearing in paths for no reason?)
Commit mainly because the HDD is on the verge of dying
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2019-06-09 05:18:28 +02:00 |
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e0443585d0
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Fixed target initialization still using sf::Vector2i
Forgot to move manhattanDistance to .cpp
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2019-06-08 17:08:15 +02:00 |
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633fda8336
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Added type alias for std::pair<uint8_t,uint8_t> for grid coordinates as sf::Vector2 cannot be used in std::map or std::set
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2019-06-08 16:11:29 +02:00 |
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430d2b0307
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Added representation of occupied squares and a way to retrieve them for A* implementation
Updated UML
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2019-06-08 02:32:06 +02:00 |
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115af7dcc7
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Moved the clock check outside of the event loop
It caused the game to update only if events were received (Mouse movement, button press, etc)
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2019-06-08 01:54:58 +02:00 |
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220a9a6f48
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Level updates are now triggered at timed intervals
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2019-06-08 01:14:52 +02:00 |
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86490f3ff4
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Implemented move function for entities
Does not consider speed (TODO ?)
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2019-06-07 22:38:55 +02:00 |
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06841915f0
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Entities are now constructable
Added utility function to display error window
Added textures
Added font
Added a way to choose resources location
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2019-06-07 22:20:34 +02:00 |
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a775d846d7
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Started object construction and parsing
Simplified some structures
Missing : Entity construction
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2019-06-07 02:59:27 +02:00 |
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3906ecd27b
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Class structure, updated UML
Missing : actual code, decorators
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2019-06-06 21:30:39 +02:00 |
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736eaac94c
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Project structure and UML first draft
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2019-06-06 17:07:24 +02:00 |
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fc26d7ff41
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Repository initialization
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2019-06-06 13:47:07 +02:00 |
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