Commit graph

12 commits

Author SHA1 Message Date
d42d176e8d A* implementation
Working except for end of path endless loop (0,0 point appearing in paths for no reason?)

Commit mainly because the HDD is on the verge of dying
2019-06-09 05:18:28 +02:00
250a680cad Fixed target initialization still using sf::Vector2i
Forgot to move manhattanDistance to .cpp
2019-06-08 17:08:15 +02:00
f7481f2bc9 Added type alias for std::pair<uint8_t,uint8_t> for grid coordinates as sf::Vector2 cannot be used in std::map or std::set 2019-06-08 16:11:29 +02:00
1a79679c21 Added representation of occupied squares and a way to retrieve them for A* implementation
Updated UML
2019-06-08 02:32:06 +02:00
d53f8b32e9 Moved the clock check outside of the event loop
It caused the game to update only if events were received (Mouse movement, button press, etc)
2019-06-08 01:54:58 +02:00
81364c7b4c Level updates are now triggered at timed intervals 2019-06-08 01:14:52 +02:00
dafc442512 Implemented move function for entities
Does not consider speed (TODO ?)
2019-06-07 22:38:55 +02:00
3666b9e7e9 Entities are now constructable
Added utility function to display error window
Added textures
Added font
Added a way to choose resources location
2019-06-07 22:20:34 +02:00
46d26b6e61 Started object construction and parsing
Simplified some structures
Missing : Entity construction
2019-06-07 02:59:27 +02:00
67435debe6 Class structure, updated UML
Missing : actual code, decorators
2019-06-06 21:30:39 +02:00
2b9593bee8 Project structure and UML first draft 2019-06-06 17:07:24 +02:00
b0aeb31492 Repository initialization 2019-06-06 13:47:07 +02:00