Changed RigidBodies to Kinematic to prevent physics from applying on entities

Changed scale of sprites to be smaller on screen
This commit is contained in:
trotFunky 2019-09-19 16:12:50 +02:00
parent a571cf1d4b
commit 0f65df8060
8 changed files with 21 additions and 21 deletions

View file

@ -156,7 +156,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.18178178, g: 0.36272162, b: 0.8962264, a: 0}
m_BackGroundColor: {r: 0.8039216, g: 0, b: 0, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@ -218,12 +218,12 @@ PrefabInstance:
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type: 3}
propertyPath: m_LocalPosition.x
value: 0.051522817
value: -5.42
objectReference: {fileID: 0}
- target: {fileID: 2690590977808455801, guid: 3ae3c84bd570eb26d86ed9ec4e5fcba0,
type: 3}
propertyPath: m_LocalPosition.y
value: -0.05536398
value: -1.86
objectReference: {fileID: 0}
- target: {fileID: 2690590977808455801, guid: 3ae3c84bd570eb26d86ed9ec4e5fcba0,
type: 3}