Added ennemy
Added new textures Fixed collision issues (Not having a RigidBody ...)
This commit is contained in:
parent
686335b355
commit
a571cf1d4b
14 changed files with 592 additions and 8 deletions
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@ -64,6 +64,7 @@
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<Compile Include="Assets\Scripts\InputManager.cs" />
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<Compile Include="Assets\Scripts\Mover.cs" />
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<Compile Include="Assets\Scripts\PlayerCharacter.cs" />
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<Compile Include="Assets\Scripts\RightLeftAI.cs" />
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<HintPath>/home/trotfunky/Programmation/Git/Unity/Schmup_JIN/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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using System.Collections;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnemyCharacter : MonoBehaviour
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public class EnemyCharacter : AbstractCharacter
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{
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// Start is called before the first frame update
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void Start()
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public override void Move(Vector2 movementDirection)
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{
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_mover.Direction = movementDirection;
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}
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// Update is called once per frame
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void Update()
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public override void Shoot()
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{
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// Always shoot
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_shooter.Shoot(_shooter.EnergyCost+1);
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}
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// TODO : Gain points, maybe through Events?
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protected override void Death()
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{
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Destroy(gameObject);
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}
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// Don't gain points
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private void OnBecameInvisible()
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{
|
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Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
|
20
Assets/Scripts/RightLeftAI.cs
Normal file
20
Assets/Scripts/RightLeftAI.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RightLeftAI : MonoBehaviour
|
||||
{
|
||||
private AbstractCharacter _character;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_character = GetComponentInParent<AbstractCharacter>();
|
||||
_character.Move(Vector2.left);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
_character.Shoot();
|
||||
}
|
||||
}
|
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Loading…
Add table
Add a link
Reference in a new issue