Changed RigidBodies to Kinematic to prevent physics from applying on entities

Changed scale of sprites to be smaller on screen
This commit is contained in:
trotFunky 2019-09-19 16:12:50 +02:00
parent a571cf1d4b
commit 0f65df8060
8 changed files with 21 additions and 21 deletions

View file

@ -135,9 +135,9 @@ Rigidbody2D:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7819471670070814049}
m_BodyType: 0
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseFullKinematicContacts: 1
m_UseAutoMass: 0
m_Mass: 0.0001
m_LinearDrag: 0

View file

@ -99,18 +99,18 @@ BoxCollider2D:
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0, y: 0}
m_Offset: {x: -0.007160902, y: 0}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0.5, y: 0.5}
oldSize: {x: 2, y: 2}
oldSize: {x: 1, y: 1}
newSize: {x: 2, y: 2}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 1.1872492, y: 1.5869617}
m_Size: {x: 0.6000867, y: 0.81362534}
m_EdgeRadius: 0
--- !u!114 &8041996466379372745
MonoBehaviour:
@ -124,7 +124,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0c9b3f253372ab4a6be34655fcf054b1, type: 3}
m_Name:
m_EditorClassIdentifier:
_maxSpeed: 1
_maxSpeed: 2
_maxHealth: 1
_maxEnergy: 100
_energyRegen: 20
@ -156,7 +156,7 @@ MonoBehaviour:
_shotsPerSecond: 1
_bullet: {fileID: 7819471670070814049, guid: d562dc003000623c3a481b16e746d1a5, type: 3}
_direction: {x: -1, y: 0}
_offset: {x: -1, y: 0.5}
_offset: {x: -0.5, y: 0.25}
--- !u!114 &8041996466379372756
MonoBehaviour:
m_ObjectHideFlags: 0
@ -177,9 +177,9 @@ Rigidbody2D:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8041996466379372755}
m_BodyType: 0
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseFullKinematicContacts: 1
m_UseAutoMass: 0
m_Mass: 0.0001
m_LinearDrag: 0

View file

@ -114,7 +114,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 35183fd85dde156de82c2af47fea6156, type: 3}
m_Name:
m_EditorClassIdentifier:
_maxSpeed: 7
_maxSpeed: 5
_maxHealth: 3
_maxEnergy: 100
_energyRegen: 20
@ -158,7 +158,7 @@ MonoBehaviour:
_shotsPerSecond: 2
_bullet: {fileID: 4369719273071165554, guid: 5dcbc4e2919ffde8a9d89514fd293e8e, type: 3}
_direction: {x: 1, y: 0}
_offset: {x: 1, y: 0.125}
_offset: {x: 0.5, y: 0.0625}
--- !u!50 &-4914048659780607841
Rigidbody2D:
serializedVersion: 4
@ -167,9 +167,9 @@ Rigidbody2D:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2690590977808455807}
m_BodyType: 0
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseFullKinematicContacts: 1
m_UseAutoMass: 0
m_Mass: 0.0001
m_LinearDrag: 0

View file

@ -135,9 +135,9 @@ Rigidbody2D:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4369719273071165554}
m_BodyType: 0
m_BodyType: 1
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseFullKinematicContacts: 1
m_UseAutoMass: 0
m_Mass: 0.0001
m_LinearDrag: 0

View file

@ -156,7 +156,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.18178178, g: 0.36272162, b: 0.8962264, a: 0}
m_BackGroundColor: {r: 0.8039216, g: 0, b: 0, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@ -218,12 +218,12 @@ PrefabInstance:
- target: {fileID: 2690590977808455801, guid: 3ae3c84bd570eb26d86ed9ec4e5fcba0,
type: 3}
propertyPath: m_LocalPosition.x
value: 0.051522817
value: -5.42
objectReference: {fileID: 0}
- target: {fileID: 2690590977808455801, guid: 3ae3c84bd570eb26d86ed9ec4e5fcba0,
type: 3}
propertyPath: m_LocalPosition.y
value: -0.05536398
value: -1.86
objectReference: {fileID: 0}
- target: {fileID: 2690590977808455801, guid: 3ae3c84bd570eb26d86ed9ec4e5fcba0,
type: 3}

View file

@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 5
spritePixelsToUnits: 10
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1

View file

@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 10
spritePixelsToUnits: 20
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 0
alphaUsage: 1

View file

@ -45,7 +45,7 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 5
spritePixelsToUnits: 10
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1