Implemented shooting

Fixed abstract character not depleting energy when reaching zero
Created prefabs for player and enemy bullets
Added physics layers for players and enemies
This commit is contained in:
trotFunky 2019-09-19 12:36:09 +02:00
parent f6529e33da
commit 42706712aa
15 changed files with 458 additions and 29 deletions

View file

@ -270,10 +270,5 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2690590977808455797, guid: 3ae3c84bd570eb26d86ed9ec4e5fcba0,
type: 3}
propertyPath: _maxSpeed
value: 7
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 3ae3c84bd570eb26d86ed9ec4e5fcba0, type: 3}