Implemented shooting
Fixed abstract character not depleting energy when reaching zero Created prefabs for player and enemy bullets Added physics layers for players and enemies
This commit is contained in:
parent
f6529e33da
commit
42706712aa
15 changed files with 458 additions and 29 deletions
|
@ -270,10 +270,5 @@ PrefabInstance:
|
|||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2690590977808455797, guid: 3ae3c84bd570eb26d86ed9ec4e5fcba0,
|
||||
type: 3}
|
||||
propertyPath: _maxSpeed
|
||||
value: 7
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 3ae3c84bd570eb26d86ed9ec4e5fcba0, type: 3}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue