Project from a course from the Videogames and Digital Interactions major at Telecom SudParis.
trotFunky
42706712aa
Fixed abstract character not depleting energy when reaching zero Created prefabs for player and enemy bullets Added physics layers for players and enemies |
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Assembly-CSharp.csproj | ||
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Schmup_JIN.sln |
Shoot them up project
This project is part of a course on Game Programming and Game Engines, by Guillaume Bouyer.
The goal is to make a small "Shoot them up" style game from scratch in Unity and learn best practices and optimizations in the process.