Project init, basic structure

This commit is contained in:
trotFunky 2019-09-17 15:43:40 +02:00
commit 99013c5d7a
49 changed files with 3353 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AbstractCharacter : MonoBehaviour
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void Start()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shooter : MonoBehaviour
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void Start()
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void Update()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerShooter : MonoBehaviour
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void Start()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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void Start()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnnemyCharacter : MonoBehaviour
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void Start()
{
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// Update is called once per frame
void Update()
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}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputManager : MonoBehaviour
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void Start()
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCharacter : MonoBehaviour
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