Project init, basic structure
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7
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18
Assets/Scripts/AbstractCharacter.cs
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Assets/Scripts/AbstractCharacter.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AbstractCharacter : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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void Update()
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Assets/Scripts/AbstractShooter.cs
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Assets/Scripts/AbstractShooter.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Shooter : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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}
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Assets/Scripts/BasicShooter.cs
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Assets/Scripts/BasicShooter.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerShooter : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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Assets/Scripts/BasicShooter.cs.meta
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Assets/Scripts/Bullet.cs
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Assets/Scripts/Bullet.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
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public class Bullet : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
|
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|
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}
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// Update is called once per frame
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void Update()
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{
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|
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}
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18
Assets/Scripts/EnnemyCharacter.cs
Normal file
18
Assets/Scripts/EnnemyCharacter.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnnemyCharacter : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/EnnemyCharacter.cs.meta
Normal file
11
Assets/Scripts/EnnemyCharacter.cs.meta
Normal file
|
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|
|||
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18
Assets/Scripts/InputManager.cs
Normal file
18
Assets/Scripts/InputManager.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class InputManager : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/InputManager.cs.meta
Normal file
11
Assets/Scripts/InputManager.cs.meta
Normal file
|
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18
Assets/Scripts/Mover.cs
Normal file
18
Assets/Scripts/Mover.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MovementManager : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Mover.cs.meta
Normal file
11
Assets/Scripts/Mover.cs.meta
Normal file
|
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18
Assets/Scripts/PlayerCharacter.cs
Normal file
18
Assets/Scripts/PlayerCharacter.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerCharacter : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/PlayerCharacter.cs.meta
Normal file
11
Assets/Scripts/PlayerCharacter.cs.meta
Normal file
|
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8
Assets/Sprites.meta
Normal file
8
Assets/Sprites.meta
Normal file
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 68eca6d86c0dcaf9980b01ddfc9823ab
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Assets/Sprites/Spaceship.png
Normal file
BIN
Assets/Sprites/Spaceship.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 199 B |
103
Assets/Sprites/Spaceship.png.meta
Normal file
103
Assets/Sprites/Spaceship.png.meta
Normal file
|
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Loading…
Add table
Add a link
Reference in a new issue