Project init, basic structure
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commit
99013c5d7a
49 changed files with 3353 additions and 0 deletions
18
Assets/Scripts/AbstractCharacter.cs
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18
Assets/Scripts/AbstractCharacter.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AbstractCharacter : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/AbstractCharacter.cs.meta
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11
Assets/Scripts/AbstractCharacter.cs.meta
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18
Assets/Scripts/AbstractShooter.cs
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18
Assets/Scripts/AbstractShooter.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Shooter : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/AbstractShooter.cs.meta
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11
Assets/Scripts/AbstractShooter.cs.meta
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18
Assets/Scripts/BasicShooter.cs
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18
Assets/Scripts/BasicShooter.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerShooter : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/BasicShooter.cs.meta
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11
Assets/Scripts/BasicShooter.cs.meta
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18
Assets/Scripts/Bullet.cs
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18
Assets/Scripts/Bullet.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bullet : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/Bullet.cs.meta
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11
Assets/Scripts/Bullet.cs.meta
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18
Assets/Scripts/EnnemyCharacter.cs
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Assets/Scripts/EnnemyCharacter.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnnemyCharacter : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/EnnemyCharacter.cs.meta
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11
Assets/Scripts/EnnemyCharacter.cs.meta
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18
Assets/Scripts/InputManager.cs
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Assets/Scripts/InputManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InputManager : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/InputManager.cs.meta
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11
Assets/Scripts/InputManager.cs.meta
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18
Assets/Scripts/Mover.cs
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18
Assets/Scripts/Mover.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MovementManager : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/Mover.cs.meta
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11
Assets/Scripts/Mover.cs.meta
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18
Assets/Scripts/PlayerCharacter.cs
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18
Assets/Scripts/PlayerCharacter.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerCharacter : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/PlayerCharacter.cs.meta
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11
Assets/Scripts/PlayerCharacter.cs.meta
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