Added doc for AbstractCharacter
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@ -3,6 +3,14 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Provides an abstract class to manage characters.
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/// </summary>
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///
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/// The abstract class takes care of initialization, base characteristics,
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/// managing health, energy and collisions.
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/// Child classes should overwrite Shoot(), Move() and Death() to handle
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/// those actions.
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public abstract class AbstractCharacter : MonoBehaviour
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{
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//
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