Schmup-JIN/Assets/Scripts/InputManager.cs
trotFunky ea9203ca8a Implemented movement
AbstractCharacter mainly fleshed out
InputManager is done
Player movement is done, not ennemy
Energy management is done (AbstractCharacter)
2019-09-17 18:52:55 +02:00

35 lines
749 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputManager : MonoBehaviour
{
private AbstractCharacter _character;
void Start()
{
_character = GetComponentInParent<AbstractCharacter>();
}
void Update()
{
//
// Manage movement inputs
//
var movementDirection = Vector2.zero;
movementDirection += Input.GetAxis("Horizontal") * Vector2.right;
movementDirection += Input.GetAxis("Vertical") * Vector2.up;
_character.Move(movementDirection);
//
// Manage action inputs
//
if (Input.GetButton("Fire1"))
{
_character.Shoot();
}
}
}