Project from a course from the Videogames and Digital Interactions major at Telecom SudParis.
Find a file
trotFunky a571cf1d4b Added ennemy
Added new textures
Fixed collision issues (Not having a RigidBody ...)
2019-09-19 15:55:09 +02:00
Assets Added ennemy 2019-09-19 15:55:09 +02:00
Packages Project init, basic structure 2019-09-17 15:54:01 +02:00
ProjectSettings Added independent layers for bullets 2019-09-19 15:01:15 +02:00
.gitignore Project init, basic structure 2019-09-17 15:54:01 +02:00
Assembly-CSharp.csproj Added ennemy 2019-09-19 15:55:09 +02:00
LICENSE.md Project init, basic structure 2019-09-17 15:54:01 +02:00
README.md Added TODOs 2019-09-19 15:25:10 +02:00
Schmup_JIN.sln Project init, basic structure 2019-09-17 15:54:01 +02:00

Shoot them up project

This project is part of a course on Game Programming and Game Engines, by Guillaume Bouyer.

The goal is to make a small "Shoot them up" style game from scratch in Unity and learn best practices and optimizations in the process.

Structure

TODOs

  • Abstract class for controllers (Input, AI, ...)
  • Menu
  • Scoring system
  • Animations (As if I would ever have time)

Find the course here