trotFunky
ea9203ca8a
AbstractCharacter mainly fleshed out InputManager is done Player movement is done, not ennemy Energy management is done (AbstractCharacter)
20 lines
483 B
C#
20 lines
483 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerCharacter : AbstractCharacter
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{
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public override void Move(Vector2 movementDirection)
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{
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// TODO : Implement limits
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Debug.Log("Direction:");
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Debug.Log(movementDirection);
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_mover.Direction = movementDirection;
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}
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public override void Shoot()
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{
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// TODO : Implement
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throw new System.NotImplementedException();
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}
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}
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