Schmup-JIN/Assets/Scripts/PlayerCharacter.cs
trotFunky ea9203ca8a Implemented movement
AbstractCharacter mainly fleshed out
InputManager is done
Player movement is done, not ennemy
Energy management is done (AbstractCharacter)
2019-09-17 18:52:55 +02:00

20 lines
483 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCharacter : AbstractCharacter
{
public override void Move(Vector2 movementDirection)
{
// TODO : Implement limits
Debug.Log("Direction:");
Debug.Log(movementDirection);
_mover.Direction = movementDirection;
}
public override void Shoot()
{
// TODO : Implement
throw new System.NotImplementedException();
}
}