A toy raytracer that started to keep me busy during the French Robotics Cup 2019, when my support was not needed.
In order to implement more complexe behaviors, more information than the distance is needed from a raycast. Add a new struct to store and return this information, currently hit position and hit type, and update castRay to return that instead. |
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.gitignore | ||
CMakeLists.txt | ||
Color.h | ||
LICENSE | ||
main.cpp | ||
Player.cpp | ||
Player.h | ||
World.cpp | ||
World.h |