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Debug: Support frame tracing via Tracy

Use CMake FetchContent to pull tracy sources and build it if frame tracing is enabled.
As frame tracing requires annotations in the code, create a wrapper that replaces them
with our own defines that are empty when tracing is not enabled.
This commit is contained in:
trotFunky 2024-02-05 13:55:27 +00:00
parent 8199fd3449
commit 7241ed7321
4 changed files with 50 additions and 0 deletions

View file

@ -27,6 +27,22 @@ else ()
ImGui-SFML::ImGui-SFML)
endif()
if(TRACE_FRAMES)
message("Building with Tracy")
add_compile_definitions(TRACE_FRAMES)
include(FetchContent)
FetchContent_Declare(
Tracy
GIT_REPOSITORY https://github.com/wolfpld/tracy.git
GIT_TAG d46ffb4e9f132fc95bdd7d04207d8d669a9d4100
)
FetchContent_MakeAvailable(Tracy)
set(LIBS ${LIBS}
TracyClient)
endif()
add_compile_options(-Wall -Wextra)
add_executable(raycasting

24
FrameTracing.h Normal file
View file

@ -0,0 +1,24 @@
//
// Created by trotfunky on 05/02/24.
//
#ifndef RAYCASTING_FRAMETRACING_H
#define RAYCASTING_FRAMETRACING_H
/*
* Basic wrapper to allow enabling and disabling frame tracing using
* Tracy.
* https://github.com/wolfpld/tracy
*/
#ifdef TRACE_FRAMES
#include "tracy/Tracy.hpp"
#define FTrace_FrameMark FrameMark
#define FTrace_Scope ZoneScoped
#define FTrace_NamedScope(name) ZoneScopedN(name)
#else
#define FTrace_FrameMark
#define FTrace_Scope
#define FTrace_NamedScope(name)
#endif /* TRACE_FRAMES */
#endif //RAYCASTING_FRAMETRACING_H

View file

@ -9,6 +9,7 @@
#include <imgui.h>
#include <imgui-SFML.h>
#endif
#include "FrameTracing.h"
World::World(int w, int h, sf::Color groundColor, sf::Color ceilingColor, std::vector<BlockType> worldMap) :
player(0,0,0), w(w), h(h), map(std::move(worldMap)),
@ -117,6 +118,7 @@ RaycastResult World::castRay(float originX, float originY, float orientation) co
* built around left-handed axes (x,y), so the rendered world is
* mirrored. This also explains some weird signs for rotations.
*/
FTrace_Scope;
/* Offsets to get back on the grid from the ray's origin. */
float hOffsetX;
float hOffsetY;
@ -234,6 +236,7 @@ RaycastResult World::castRay(float originX, float originY, float orientation) co
void World::fillColumn(sf::RenderWindow& window, unsigned int column,
float scale, sf::Color fillColor)
{
FTrace_Scope;
float columnHeight = static_cast<float>(window.getSize().y)*scale;
sf::RectangleShape& pixelColumn = renderColumns[column];
if (pixelColumn.getSize().y != columnHeight) {
@ -249,6 +252,7 @@ void World::fillColumn(sf::RenderWindow& window, unsigned int column,
void World::render(sf::RenderWindow& window)
{
FTrace_Scope;
float windowX = static_cast<float>(window.getSize().x);
float windowY = static_cast<float>(window.getSize().y);
/*
@ -291,6 +295,7 @@ void World::render(sf::RenderWindow& window)
}
void World::step(const float& stepTime) {
FTrace_Scope;
player.move(player.currentMoveSpeedX*stepTime,
player.currentMoveSpeedY*stepTime);
/* Undo last move if the player would end up in a wall. */

View file

@ -5,6 +5,7 @@
#include <imgui.h>
#include <imgui-SFML.h>
#endif
#include "FrameTracing.h"
#include "World.h"
@ -37,8 +38,11 @@ int main()
sf::Clock frameTime;
while (window.isOpen())
{
FTrace_NamedScope("MainLoop");
while (window.pollEvent(event))
{
FTrace_NamedScope("EventLoop");
if (event.type == sf::Event::Closed) {
window.close();
continue;
@ -135,6 +139,7 @@ int main()
#endif
window.display();
FTrace_FrameMark;
}
#ifdef IMGUI