Clean-up: Change indentation to tabs
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9c9ec45304
commit
bb20d4a520
6 changed files with 301 additions and 301 deletions
26
Player.cpp
26
Player.cpp
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@ -10,21 +10,21 @@ Player::Player(float x, float y, float alpha) : x(x), y(y), orientation(alpha)
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void Player::move(float dx, float dy)
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{
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x += dx;
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y += dy;
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x += dx;
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y += dy;
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}
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void Player::rotate(float alpha)
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{
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orientation += fmodf(alpha, 360);
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if(orientation > 360)
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{
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orientation -= 360;
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}
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else if(orientation < 0)
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{
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orientation += 360;
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}
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orientation += fmodf(alpha, 360);
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if(orientation > 360)
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{
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orientation -= 360;
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}
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else if(orientation < 0)
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{
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orientation += 360;
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}
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/*
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* Rotate the movement vector along the new angle, assumes that the only
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@ -33,9 +33,9 @@ void Player::rotate(float alpha)
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float prevSpeedX = currentMoveSpeedX;
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float prevSpeedY = currentMoveSpeedY;
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currentMoveSpeedX = cosf(-alpha * deg_to_rad) * prevSpeedX
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- sinf(-alpha * deg_to_rad) * prevSpeedY;
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- sinf(-alpha * deg_to_rad) * prevSpeedY;
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currentMoveSpeedY = sinf(-alpha * deg_to_rad) * prevSpeedX
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+ cosf(-alpha * deg_to_rad) * prevSpeedY;
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+ cosf(-alpha * deg_to_rad) * prevSpeedY;
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}
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void Player::updateSpeed(float localX, float localY) {
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