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Clean-up: Change indentation to tabs

This commit is contained in:
trotFunky 2024-01-28 22:08:35 +00:00
parent 9c9ec45304
commit bb20d4a520
6 changed files with 301 additions and 301 deletions

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@ -11,28 +11,28 @@ static constexpr float deg_to_rad = 3.14159265/180;
class Player {
public:
Player(float x, float y, float alpha);
Player(float x, float y, float alpha);
float x;
float y;
float orientation;
float x;
float y;
float orientation;
float moveSpeed = 5;
float rotationSpeed = 180;
float moveSpeed = 5;
float rotationSpeed = 180;
float currentMoveSpeedX = 0;
float currentMoveSpeedY = 0;
float currentMoveSpeedX = 0;
float currentMoveSpeedY = 0;
float currentRotationSpeed = 0;
float currentRotationSpeed = 0;
/* View properties. */
float fov = 70;
float sensorSize = 0.035; /* 35mm, about equivalent to human eye ? */
float focalLength = sensorSize / (2*tanf((fov*deg_to_rad)/2));
/* View properties. */
float fov = 70;
float sensorSize = 0.035; /* 35mm, about equivalent to human eye ? */
float focalLength = sensorSize / (2*tanf((fov*deg_to_rad)/2));
void move(float dx, float dy);
void rotate(float alpha);
void updateSpeed(float localX, float localY);
void move(float dx, float dy);
void rotate(float alpha);
void updateSpeed(float localX, float localY);
};