Clean-up: Change indentation to tabs
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parent
9c9ec45304
commit
bb20d4a520
6 changed files with 301 additions and 301 deletions
86
main.cpp
86
main.cpp
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@ -12,13 +12,13 @@
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int main()
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{
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World world(32,32);
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world.setBlock(BlockType::AIR,1,1,30,30);
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world.setBlock(BlockType::WALL,4,4,2,2);
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world.player.move(2,2);
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std::cout << world << std::endl;
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World world(32,32);
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world.setBlock(BlockType::AIR,1,1,30,30);
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world.setBlock(BlockType::WALL,4,4,2,2);
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world.player.move(2,2);
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std::cout << world << std::endl;
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sf::RenderWindow window(sf::VideoMode(1000,1000),"Da raycasting");
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sf::RenderWindow window(sf::VideoMode(1000,1000),"Da raycasting");
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#ifdef IMGUI
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if (!ImGui::SFML::Init(window)) {
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std::cout << "Failed to init Dear ImGui SFML" << std::endl;
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@ -31,12 +31,12 @@ int main()
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// window.setFramerateLimit(60);
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sf::Event event{};
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sf::Clock frameTime;
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while (window.isOpen())
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{
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while (window.pollEvent(event))
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{
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sf::Event event{};
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sf::Clock frameTime;
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while (window.isOpen())
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{
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while (window.pollEvent(event))
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{
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if (event.type == sf::Event::Closed) {
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window.close();
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continue;
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@ -56,43 +56,43 @@ int main()
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if (io.WantCaptureMouse || io.WantCaptureKeyboard)
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continue;
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#endif
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if (event.type == sf::Event::KeyPressed) {
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switch (event.key.code) {
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case sf::Keyboard::Key::Escape:
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window.close();
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break;
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case sf::Keyboard::Key::Left:
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world.player.currentRotationSpeed = -world.player.rotationSpeed;
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break;
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case sf::Keyboard::Key::Right:
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world.player.currentRotationSpeed = world.player.rotationSpeed;
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break;
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if (event.type == sf::Event::KeyPressed) {
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switch (event.key.code) {
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case sf::Keyboard::Key::Escape:
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window.close();
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break;
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case sf::Keyboard::Key::Left:
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world.player.currentRotationSpeed = -world.player.rotationSpeed;
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break;
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case sf::Keyboard::Key::Right:
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world.player.currentRotationSpeed = world.player.rotationSpeed;
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break;
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case sf::Keyboard::Key::Up:
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world.player.updateSpeed(1, 0);
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break;
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case sf::Keyboard::Key::Down:
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world.player.updateSpeed(-1, 0);
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break;
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default:
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break;
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}
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}
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else if (event.type == sf::Event::KeyReleased) {
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switch (event.key.code) {
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case sf::Keyboard::Key::Left:
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case sf::Keyboard::Key::Right:
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world.player.currentRotationSpeed = 0;
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break;
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default:
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break;
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}
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}
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else if (event.type == sf::Event::KeyReleased) {
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switch (event.key.code) {
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case sf::Keyboard::Key::Left:
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case sf::Keyboard::Key::Right:
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world.player.currentRotationSpeed = 0;
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break;
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case sf::Keyboard::Key::Up:
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case sf::Keyboard::Key::Down:
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world.player.updateSpeed(0, 0);
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break;
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default:
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break;
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}
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}
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}
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window.clear();
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default:
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break;
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}
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}
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}
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window.clear();
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const sf::Time& deltaT = frameTime.restart();
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#ifdef IMGUI
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@ -100,7 +100,7 @@ int main()
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#endif
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world.step(deltaT.asSeconds());
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world.render(window);
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world.render(window);
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#ifdef IMGUI
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// ImGui::ShowDemoWindow();
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@ -126,11 +126,11 @@ int main()
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ImGui::SFML::Render(window);
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#endif
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window.display();
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}
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window.display();
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}
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#ifdef IMGUI
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ImGui::SFML::Shutdown();
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#endif
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return 0;
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return 0;
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}
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