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Clean-up: Change indentation to tabs

This commit is contained in:
trotFunky 2024-01-28 22:08:35 +00:00
parent 9c9ec45304
commit bb20d4a520
6 changed files with 301 additions and 301 deletions

View file

@ -12,13 +12,13 @@
int main()
{
World world(32,32);
world.setBlock(BlockType::AIR,1,1,30,30);
world.setBlock(BlockType::WALL,4,4,2,2);
world.player.move(2,2);
std::cout << world << std::endl;
World world(32,32);
world.setBlock(BlockType::AIR,1,1,30,30);
world.setBlock(BlockType::WALL,4,4,2,2);
world.player.move(2,2);
std::cout << world << std::endl;
sf::RenderWindow window(sf::VideoMode(1000,1000),"Da raycasting");
sf::RenderWindow window(sf::VideoMode(1000,1000),"Da raycasting");
#ifdef IMGUI
if (!ImGui::SFML::Init(window)) {
std::cout << "Failed to init Dear ImGui SFML" << std::endl;
@ -31,12 +31,12 @@ int main()
// window.setFramerateLimit(60);
sf::Event event{};
sf::Clock frameTime;
while (window.isOpen())
{
while (window.pollEvent(event))
{
sf::Event event{};
sf::Clock frameTime;
while (window.isOpen())
{
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed) {
window.close();
continue;
@ -56,43 +56,43 @@ int main()
if (io.WantCaptureMouse || io.WantCaptureKeyboard)
continue;
#endif
if (event.type == sf::Event::KeyPressed) {
switch (event.key.code) {
case sf::Keyboard::Key::Escape:
window.close();
break;
case sf::Keyboard::Key::Left:
world.player.currentRotationSpeed = -world.player.rotationSpeed;
break;
case sf::Keyboard::Key::Right:
world.player.currentRotationSpeed = world.player.rotationSpeed;
break;
if (event.type == sf::Event::KeyPressed) {
switch (event.key.code) {
case sf::Keyboard::Key::Escape:
window.close();
break;
case sf::Keyboard::Key::Left:
world.player.currentRotationSpeed = -world.player.rotationSpeed;
break;
case sf::Keyboard::Key::Right:
world.player.currentRotationSpeed = world.player.rotationSpeed;
break;
case sf::Keyboard::Key::Up:
world.player.updateSpeed(1, 0);
break;
case sf::Keyboard::Key::Down:
world.player.updateSpeed(-1, 0);
break;
default:
break;
}
}
else if (event.type == sf::Event::KeyReleased) {
switch (event.key.code) {
case sf::Keyboard::Key::Left:
case sf::Keyboard::Key::Right:
world.player.currentRotationSpeed = 0;
break;
default:
break;
}
}
else if (event.type == sf::Event::KeyReleased) {
switch (event.key.code) {
case sf::Keyboard::Key::Left:
case sf::Keyboard::Key::Right:
world.player.currentRotationSpeed = 0;
break;
case sf::Keyboard::Key::Up:
case sf::Keyboard::Key::Down:
world.player.updateSpeed(0, 0);
break;
default:
break;
}
}
}
window.clear();
default:
break;
}
}
}
window.clear();
const sf::Time& deltaT = frameTime.restart();
#ifdef IMGUI
@ -100,7 +100,7 @@ int main()
#endif
world.step(deltaT.asSeconds());
world.render(window);
world.render(window);
#ifdef IMGUI
// ImGui::ShowDemoWindow();
@ -126,11 +126,11 @@ int main()
ImGui::SFML::Render(window);
#endif
window.display();
}
window.display();
}
#ifdef IMGUI
ImGui::SFML::Shutdown();
#endif
return 0;
return 0;
}