Colors: Introduce color type abstraction
SFML and Dear ImGui have incompatible color types, abstract them through a new Color class which has conversions. Centralize color constants in a namespace as well.
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3 changed files with 47 additions and 9 deletions
37
Color.h
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37
Color.h
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@ -0,0 +1,37 @@
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//
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// Created by trotfunky on 26/01/24.
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//
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#ifndef RAYCASTING_COLOR_H
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#define RAYCASTING_COLOR_H
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#include <SFML/Graphics.hpp>
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#ifdef IMGUI
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#include <imgui.h>
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#endif
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class Color {
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public:
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t alpha;
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constexpr Color(uint8_t r, uint8_t g, uint8_t b, uint8_t alpha = 255) :
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r(r), g(g), b(b), alpha(alpha) {};
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operator sf::Color() const { return {r, g, b, alpha}; }
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#ifdef IMGUI
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operator ImColor() const { return {r, g, b, alpha}; }
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#endif
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};
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namespace Colors {
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static constexpr Color Ground{67, 137, 39};
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static constexpr Color Ceiling{39, 69, 137};
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static constexpr Color Wall{84, 56, 34};
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static constexpr Color Door{186, 152, 107};
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static constexpr Color Window{104, 123, 165};
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}
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#endif //RAYCASTING_COLOR_H
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12
World.cpp
12
World.cpp
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@ -287,13 +287,13 @@ void World::step(const float& stepTime) {
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ImVec4 hoverColor;
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switch ((BlockType)blockToPlace) {
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case BlockType::WALL:
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hoverColor = (ImVec4)ImColor(84, 56, 34);
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hoverColor = (ImVec4)Colors::Wall;
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break;
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case BlockType::DOOR:
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hoverColor = (ImVec4)ImColor(186, 152, 107);
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hoverColor = (ImVec4)Colors::Door;
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break;
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case BlockType::WINDOW:
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hoverColor = (ImVec4)ImColor(104, 123, 165);
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hoverColor = (ImVec4)Colors::Window;
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break;
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default:
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/* Default header color, it seems ? */
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@ -305,13 +305,13 @@ void World::step(const float& stepTime) {
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ImVec4 blockColor;
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switch (currentBlock) {
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case BlockType::WALL:
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blockColor = (ImVec4)ImColor(84, 56, 34);
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blockColor = (ImVec4)Colors::Wall;
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break;
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case BlockType::DOOR:
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blockColor = (ImVec4)ImColor(186, 152, 107);
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blockColor = (ImVec4)Colors::Door;
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break;
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case BlockType::WINDOW:
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blockColor = (ImVec4)ImColor(104, 123, 165);
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blockColor = (ImVec4)Colors::Window;
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break;
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default:
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blockColor = (ImVec4)ImColor(188, 120, 32);
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7
World.h
7
World.h
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@ -10,6 +10,7 @@
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include "Color.h"
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#include "Player.h"
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enum class BlockType {
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@ -24,8 +25,8 @@ public:
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Player player;
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World(int w, int h,
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sf::Color groundColor = sf::Color{67, 137, 39},
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sf::Color ceilingColor = sf::Color{39, 69, 137},
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sf::Color groundColor = Colors::Ground,
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sf::Color ceilingColor = Colors::Ceiling,
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std::vector<BlockType> worldMap = {});
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int getW() const;
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int getH() const;
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@ -52,7 +53,7 @@ private:
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sf::Color ceilingColor;
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void fillColumn(sf::RenderWindow&, unsigned int column, float scale,
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sf::Color fillColor = sf::Color(84,56,34)) const;
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sf::Color fillColor = Colors::Wall) const;
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/**
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* Cast a ray from a given position and return its distance to the origin.
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* @param originX Ray X origin, strictly positive
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