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Author SHA1 Message Date
a0b6536432 World: make CastRay generic
Previously CastRay did the scale computation and used the player view statistics.
This makes it quite specialized, and the rest of the computations are made outside.

Move the computations in the render function and make castRay generic.
2024-01-25 22:31:39 +00:00
ddb01d0509 World: Clean warnings, optimize GetBlock
World has a lot of type conversion warnings. Take care of most of them,
for a slight performance hit ( :( ).
Re-order constructor parameters to match declaration.
Move FillColumn to a more appropriate place.

GetBlock gets called a lot : use direct memory access of the vector
rather than going through bounds checks with .at().
Introduce an integer overload to remove warnings.
2024-01-24 23:16:59 +00:00
b47052aa4d Implement moving the player
Player: Add rotation and linear speeds, as well as their current state.
Player: Allow to move in the local coordinates and compute
    world-speed equivalent.
Player: Update movement axis while rotating.

World: Add a function to advance a step.
Main: Handle key events, add world step in the main loop.
2024-01-21 22:11:46 +00:00
cad775f88e World: Implement raycaster
Implement the basic raycaster, checking every block intersection and the block
linked to that position.
Split the screen uniformally along the width.
Add data needed for camera maths in the Player class
Specify constraints on the raycast parameters.

Render the screen using the raycasts.
Call the renderer in the main loop.
2024-01-21 22:08:44 +00:00
c6b09d668c World: Use nicer custom colors 2024-01-21 20:41:19 +00:00
2d396269e0 Pick back up and comment
Clean placeholder code to get it running.
Add comments to clarify working, add TODOs in main,
add some references for the maths.
2023-12-30 14:50:35 +01:00
f21fc6f805 Ajout de la fonction render au monde
Joueur déplaçable
début du cast de rayon
Trop fatigué pour faire de la trigo
2019-06-01 06:42:29 +02:00
52a261de58 First commit, world map creation 2019-05-27 13:50:49 +02:00