Compare commits
3 commits
a0b6536432
...
e234dda860
Author | SHA1 | Date | |
---|---|---|---|
e234dda860 | |||
b492def96e | |||
92daf5551f |
5 changed files with 205 additions and 15 deletions
|
@ -11,8 +11,28 @@ if(NOT SFML_FOUND)
|
||||||
message(FATAL_ERROR "SFML could not be found")
|
message(FATAL_ERROR "SFML could not be found")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
add_executable(raycasting main.cpp Player.cpp Player.h World.cpp World.h)
|
set(LIBS
|
||||||
|
|
||||||
target_link_libraries(raycasting
|
|
||||||
sfml-window
|
sfml-window
|
||||||
sfml-graphics)
|
sfml-graphics)
|
||||||
|
|
||||||
|
find_package(ImGui QUIET)
|
||||||
|
find_package(ImGui-SFML QUIET)
|
||||||
|
|
||||||
|
if(NOT ImGui_FOUND OR NOT ImGui-SFML_FOUND OR NO_IMGUI)
|
||||||
|
message("*Not* building with ImGui")
|
||||||
|
else ()
|
||||||
|
message("Building with ImGui")
|
||||||
|
add_compile_definitions(IMGUI)
|
||||||
|
set(LIBS ${LIBS}
|
||||||
|
ImGui-SFML::ImGui-SFML)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
add_compile_options(-Wall -Wextra)
|
||||||
|
|
||||||
|
add_executable(raycasting
|
||||||
|
main.cpp
|
||||||
|
Player.cpp
|
||||||
|
World.cpp
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(raycasting ${LIBS})
|
||||||
|
|
37
Color.h
Normal file
37
Color.h
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
//
|
||||||
|
// Created by trotfunky on 26/01/24.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef RAYCASTING_COLOR_H
|
||||||
|
#define RAYCASTING_COLOR_H
|
||||||
|
|
||||||
|
#include <SFML/Graphics.hpp>
|
||||||
|
#ifdef IMGUI
|
||||||
|
#include <imgui.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
class Color {
|
||||||
|
public:
|
||||||
|
uint8_t r;
|
||||||
|
uint8_t g;
|
||||||
|
uint8_t b;
|
||||||
|
uint8_t alpha;
|
||||||
|
|
||||||
|
constexpr Color(uint8_t r, uint8_t g, uint8_t b, uint8_t alpha = 255) :
|
||||||
|
r(r), g(g), b(b), alpha(alpha) {};
|
||||||
|
|
||||||
|
operator sf::Color() const { return {r, g, b, alpha}; }
|
||||||
|
#ifdef IMGUI
|
||||||
|
operator ImColor() const { return {r, g, b, alpha}; }
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
namespace Colors {
|
||||||
|
static constexpr Color Ground{67, 137, 39};
|
||||||
|
static constexpr Color Ceiling{39, 69, 137};
|
||||||
|
static constexpr Color Wall{84, 56, 34};
|
||||||
|
static constexpr Color Door{186, 152, 107};
|
||||||
|
static constexpr Color Window{104, 123, 165};
|
||||||
|
}
|
||||||
|
#endif //RAYCASTING_COLOR_H
|
83
World.cpp
83
World.cpp
|
@ -5,6 +5,10 @@
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
|
#ifdef IMGUI
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <imgui-SFML.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
World::World(int w, int h, sf::Color groundColor, sf::Color ceilingColor, std::vector<BlockType> worldMap) :
|
World::World(int w, int h, sf::Color groundColor, sf::Color ceilingColor, std::vector<BlockType> worldMap) :
|
||||||
player(0,0,0), w(w), h(h), map(std::move(worldMap)),
|
player(0,0,0), w(w), h(h), map(std::move(worldMap)),
|
||||||
|
@ -205,13 +209,13 @@ float World::castRay(float originX, float originY, float orientation) const
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::fillColumn(sf::RenderWindow& window, unsigned int column,
|
void World::fillColumn(sf::RenderWindow& window, unsigned int column,
|
||||||
float scale, sf::Color wallColor) const
|
float scale, sf::Color fillColor) const
|
||||||
{
|
{
|
||||||
float columnHeight = static_cast<float>(window.getSize().y)*scale;
|
float columnHeight = static_cast<float>(window.getSize().y)*scale;
|
||||||
sf::RectangleShape pixelColumn(sf::Vector2f(1,columnHeight));
|
sf::RectangleShape pixelColumn(sf::Vector2f(1,columnHeight));
|
||||||
pixelColumn.setPosition(static_cast<float>(column),
|
pixelColumn.setPosition(static_cast<float>(column),
|
||||||
(static_cast<float>(window.getSize().y)-columnHeight)/2.0f);
|
(static_cast<float>(window.getSize().y)-columnHeight)/2.0f);
|
||||||
pixelColumn.setFillColor(wallColor);
|
pixelColumn.setFillColor(fillColor);
|
||||||
|
|
||||||
window.draw(pixelColumn);
|
window.draw(pixelColumn);
|
||||||
}
|
}
|
||||||
|
@ -249,7 +253,7 @@ void World::render(sf::RenderWindow& window) const
|
||||||
rayAngle -= 360;
|
rayAngle -= 360;
|
||||||
}
|
}
|
||||||
float obstacleScale = player.focalLength*2/(castRay(player.x, player.y, rayAngle)*player.sensorSize);
|
float obstacleScale = player.focalLength*2/(castRay(player.x, player.y, rayAngle)*player.sensorSize);
|
||||||
/* 2 Is wall height in meters. */
|
/* 2 Is wall height in meters. */
|
||||||
fillColumn(window, i, obstacleScale);
|
fillColumn(window, i, obstacleScale);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -263,4 +267,77 @@ void World::step(const float& stepTime) {
|
||||||
-player.currentMoveSpeedY*stepTime);
|
-player.currentMoveSpeedY*stepTime);
|
||||||
}
|
}
|
||||||
player.rotate(player.currentRotationSpeed*stepTime);
|
player.rotate(player.currentRotationSpeed*stepTime);
|
||||||
|
|
||||||
|
#ifdef IMGUI
|
||||||
|
ImGui::Begin("MapEdit");
|
||||||
|
static int blockToPlace = 1;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Group all the select boxes together : makes it a big block in the
|
||||||
|
* Dear ImGui layout an allows adding things on the side.
|
||||||
|
*/
|
||||||
|
ImGui::BeginGroup();
|
||||||
|
for (int y = 0 ; y < h ; y++) {
|
||||||
|
for (int x = 0 ; x < w ; x++) {
|
||||||
|
ImGui::PushID(x + y*w);
|
||||||
|
if (x > 0)
|
||||||
|
ImGui::SameLine();
|
||||||
|
BlockType currentBlock = map[x + w*y];
|
||||||
|
|
||||||
|
ImVec4 hoverColor;
|
||||||
|
switch ((BlockType)blockToPlace) {
|
||||||
|
case BlockType::WALL:
|
||||||
|
hoverColor = (ImVec4)Colors::Wall;
|
||||||
|
break;
|
||||||
|
case BlockType::DOOR:
|
||||||
|
hoverColor = (ImVec4)Colors::Door;
|
||||||
|
break;
|
||||||
|
case BlockType::WINDOW:
|
||||||
|
hoverColor = (ImVec4)Colors::Window;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
/* Default header color, it seems ? */
|
||||||
|
hoverColor = (ImVec4)ImColor(188, 120, 32);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, hoverColor);
|
||||||
|
|
||||||
|
ImVec4 blockColor;
|
||||||
|
switch (currentBlock) {
|
||||||
|
case BlockType::WALL:
|
||||||
|
blockColor = (ImVec4)Colors::Wall;
|
||||||
|
break;
|
||||||
|
case BlockType::DOOR:
|
||||||
|
blockColor = (ImVec4)Colors::Door;
|
||||||
|
break;
|
||||||
|
case BlockType::WINDOW:
|
||||||
|
blockColor = (ImVec4)Colors::Window;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
blockColor = (ImVec4)ImColor(188, 120, 32);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Header, blockColor);
|
||||||
|
|
||||||
|
if(ImGui::Selectable("", currentBlock != BlockType::AIR, 0, ImVec2(10, 10))) {
|
||||||
|
map[x + w*y] = currentBlock == (BlockType)blockToPlace ? BlockType::AIR : (BlockType)blockToPlace;
|
||||||
|
}
|
||||||
|
ImGui::PopStyleColor(2);
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndGroup();
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::BeginGroup();
|
||||||
|
ImGui::Indent();
|
||||||
|
ImGui::Text("Place :");
|
||||||
|
ImGui::RadioButton("Wall", &blockToPlace, (int)BlockType::WALL);
|
||||||
|
ImGui::RadioButton("Door", &blockToPlace, (int)BlockType::DOOR);
|
||||||
|
ImGui::RadioButton("Window", &blockToPlace, (int)BlockType::WINDOW);
|
||||||
|
ImGui::Unindent();
|
||||||
|
ImGui::EndGroup();
|
||||||
|
|
||||||
|
ImGui::End();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
9
World.h
9
World.h
|
@ -10,6 +10,7 @@
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "Color.h"
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
|
|
||||||
enum class BlockType {
|
enum class BlockType {
|
||||||
|
@ -24,8 +25,8 @@ public:
|
||||||
Player player;
|
Player player;
|
||||||
|
|
||||||
World(int w, int h,
|
World(int w, int h,
|
||||||
sf::Color groundColor = sf::Color{67, 137, 39},
|
sf::Color groundColor = Colors::Ground,
|
||||||
sf::Color ceilingColor = sf::Color{39, 69, 137},
|
sf::Color ceilingColor = Colors::Ceiling,
|
||||||
std::vector<BlockType> worldMap = {});
|
std::vector<BlockType> worldMap = {});
|
||||||
int getW() const;
|
int getW() const;
|
||||||
int getH() const;
|
int getH() const;
|
||||||
|
@ -52,9 +53,9 @@ private:
|
||||||
sf::Color ceilingColor;
|
sf::Color ceilingColor;
|
||||||
|
|
||||||
void fillColumn(sf::RenderWindow&, unsigned int column, float scale,
|
void fillColumn(sf::RenderWindow&, unsigned int column, float scale,
|
||||||
sf::Color wallColor = sf::Color(84,56,34)) const;
|
sf::Color fillColor = Colors::Wall) const;
|
||||||
/**
|
/**
|
||||||
* Cast a ray from a given position and its distance to the origin.
|
* Cast a ray from a given position and return its distance to the origin.
|
||||||
* @param originX Ray X origin, strictly positive
|
* @param originX Ray X origin, strictly positive
|
||||||
* @param originY Ray Y origin, strictly positive
|
* @param originY Ray Y origin, strictly positive
|
||||||
* @param orientation Angle to cast to, in degrees between 0 and 360
|
* @param orientation Angle to cast to, in degrees between 0 and 360
|
||||||
|
|
63
main.cpp
63
main.cpp
|
@ -1,20 +1,35 @@
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
|
|
||||||
|
#ifdef IMGUI
|
||||||
|
#include <imgui.h>
|
||||||
|
#include <imgui-SFML.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
|
|
||||||
// TODO: Find a way to go to edges instead of just equally split (?)
|
// TODO: Find a way to go to edges instead of just equally split (?)
|
||||||
|
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
World world(10,10);
|
World world(32,32);
|
||||||
world.setBlock(BlockType::AIR,1,1,8,8);
|
world.setBlock(BlockType::AIR,1,1,30,30);
|
||||||
world.setBlock(BlockType::WALL,4,4,2,2);
|
world.setBlock(BlockType::WALL,4,4,2,2);
|
||||||
world.player.move(2,2);
|
world.player.move(2,2);
|
||||||
std::cout << world << std::endl;
|
std::cout << world << std::endl;
|
||||||
|
|
||||||
sf::RenderWindow window(sf::VideoMode(800,600),"Da raycasting");
|
|
||||||
sf::RenderWindow window(sf::VideoMode(1000,1000),"Da raycasting");
|
sf::RenderWindow window(sf::VideoMode(1000,1000),"Da raycasting");
|
||||||
|
#ifdef IMGUI
|
||||||
|
if (!ImGui::SFML::Init(window)) {
|
||||||
|
std::cout << "Failed to init Dear ImGui SFML" << std::endl;
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
sf::Clock fpsDataClock;
|
||||||
|
float frameTimings[100];
|
||||||
|
unsigned int frameCount = 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// window.setFramerateLimit(60);
|
||||||
|
|
||||||
sf::Event event{};
|
sf::Event event{};
|
||||||
sf::Clock frameTime;
|
sf::Clock frameTime;
|
||||||
|
@ -34,6 +49,13 @@ int main()
|
||||||
window.setView(sf::View(newView));
|
window.setView(sf::View(newView));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
#ifdef IMGUI
|
||||||
|
ImGui::SFML::ProcessEvent(window, event);
|
||||||
|
// Check if Dear ImGui should process the key events.
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
if (io.WantCaptureMouse || io.WantCaptureKeyboard)
|
||||||
|
continue;
|
||||||
|
#endif
|
||||||
if (event.type == sf::Event::KeyPressed) {
|
if (event.type == sf::Event::KeyPressed) {
|
||||||
switch (event.key.code) {
|
switch (event.key.code) {
|
||||||
case sf::Keyboard::Key::Escape:
|
case sf::Keyboard::Key::Escape:
|
||||||
|
@ -71,11 +93,44 @@ int main()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
window.clear();
|
window.clear();
|
||||||
|
const sf::Time& deltaT = frameTime.restart();
|
||||||
|
|
||||||
world.step(frameTime.restart().asSeconds());
|
#ifdef IMGUI
|
||||||
|
ImGui::SFML::Update(window, deltaT);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
world.step(deltaT.asSeconds());
|
||||||
world.render(window);
|
world.render(window);
|
||||||
|
|
||||||
|
#ifdef IMGUI
|
||||||
|
// ImGui::ShowDemoWindow();
|
||||||
|
|
||||||
|
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration
|
||||||
|
| ImGuiWindowFlags_AlwaysAutoResize
|
||||||
|
| ImGuiWindowFlags_NoSavedSettings
|
||||||
|
| ImGuiWindowFlags_NoFocusOnAppearing
|
||||||
|
| ImGuiWindowFlags_NoNav;
|
||||||
|
ImVec2 window_area = ImGui::GetMainViewport()->WorkSize;
|
||||||
|
ImGui::SetNextWindowPos({window_area.x - 20, 20}, ImGuiCond_Always, {1,0});
|
||||||
|
ImGui::SetNextWindowBgAlpha(0.2f);
|
||||||
|
ImGui::Begin("FPS", nullptr ,window_flags);
|
||||||
|
if (fpsDataClock.getElapsedTime().asMilliseconds() > 20) {
|
||||||
|
frameTimings[frameCount%100] = static_cast<float>(deltaT.asMicroseconds());
|
||||||
|
frameCount++;
|
||||||
|
fpsDataClock.restart();
|
||||||
|
}
|
||||||
|
ImGui::Text("FPS : %d", (int)(1.0/deltaT.asSeconds()));
|
||||||
|
ImGui::PlotLines("µs", frameTimings, frameCount >= 100 ? 100 : frameCount);
|
||||||
|
ImGui::End();
|
||||||
|
|
||||||
|
ImGui::SFML::Render(window);
|
||||||
|
#endif
|
||||||
|
|
||||||
window.display();
|
window.display();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef IMGUI
|
||||||
|
ImGui::SFML::Shutdown();
|
||||||
|
#endif
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue