Labyrinth-JIN/README.md
trotFunky 24ff555e88 Added maze class that handles parsing of the map and rendering of the floor, walls and objectives.
Detects and counts the number of objectives encountered. The number is printed on exit.
2019-11-04 03:05:37 +01:00

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# Labyrinth
This very small project is the final part of my OpenGL course. It uses my custom engine.
Code quality is quite poor on this project as it has been rushed.
## Building
### Dependencies
- OpenGL
- Glut
- My custom engine (Submodule of the project)
## Sources
- `ground.tga` from [Sergiu Matei](https://www.artstation.com/artwork/LWYvk).