OpenGL-JIN/example/main.cpp

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#include <GL/glut.h>
#include <GL/gl.h>
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#include "Engine.h"
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#include "displayers.h"
#include "DataHandling/Texture.h"
#include "DataHandling/Model3D.h"
#include "InputStatus.h"
#include "Camera.h"
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volatile unsigned long long int timer_ticks = 0;
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static Texture tree_texture;
static Model3D raptor;
static Texture raptor_texture;
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void manage_inputs()
{
if (InputStatus::is_mouse_button_pressed(GLUT_LEFT_BUTTON))
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{
glClearColor(0,0,0.5,1);
}
else if (InputStatus::is_key_pressed(' '))
{
glClearColor(0.5,0,0,1);
}
else if (InputStatus::is_key_pressed(0x1B))
{
glutDestroyWindow(glutGetWindow());
exit(EXIT_SUCCESS);
}
else
{
glClearColor(0,0,0,1);
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_RIGHT))
{
timer_ticks += 5;
OGLE::camera.local_translate({0, 0, 0.1});
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_LEFT))
{
timer_ticks -= 5;
OGLE::camera.local_translate({0, 0, -0.1});
}
if (InputStatus::is_key_pressed(' '))
{
OGLE::camera.local_translate({0, 0.1, 0});
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_PAGE_DOWN))
{
OGLE::camera.local_translate({0, -0.1, 0});
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_UP))
{
OGLE::camera.local_translate({0.1, 0, 0});
}
if (InputStatus::is_special_key_pressed(GLUT_KEY_DOWN))
{
OGLE::camera.local_translate({-0.1, 0, 0});
}
// Get mouse delta since last frame
static Vec2i mouse_delta;
mouse_delta = InputStatus::get_mouse_delta(true);
if (mouse_delta.x != 0 || mouse_delta.y != 0)
{
OGLE::camera.rotate({0,
-mouse_delta.x / InputStatus::mouse_sensitivity.x,
-mouse_delta.y / InputStatus::mouse_sensitivity.y});
}
}
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void display()
{
manage_inputs();
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float angleY = 1*timer_ticks;
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display_rotating_pyramid(-5,-2,-5,2,4,angleY);
display_rotating_pyramid(5,-2,0,1,5,angleY);
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display_rotating_pyramid(-2,-2,4,3,2,angleY);
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display_tree(0,-5,0,3,5,tree_texture);
glPushMatrix();
glRotatef(angleY,0,-1,0);
raptor.draw_model();
glPopMatrix();
}
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void update_angle(int value)
{
timer_ticks++;
glutTimerFunc(50,update_angle,0);
}
int main(int argc, char** argv)
{
OGLE::setup(argc,argv,display);
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// Load and generate tree texture
tree_texture.load_rgba_tga("resources/arbre.tga","resources/arbre_masque.tga");
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// Load and generate raptor texture
raptor_texture.load_rgb_tga("resources/RAPTOR.tga");
// Load raptor model
raptor.load_ascii_off_file("resources/RAPTOR.off");
raptor.assign_texture(raptor_texture);
raptor.set_scaling(0.01,0.01,0.01);
raptor.set_rotation(-90,1,0,0);
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glutTimerFunc(50,update_angle,0);
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// Enters main loop, managed by GLUT
glutMainLoop();
return 0;
}